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Vedalken

Vedalken are tall and slender, standing almost a head taller than humans but weighing about the same. Typically, Vedalken stand around 6 to 6½ feet tall and they usually weigh around 200lbs (90kg). They are medium creatures. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Typical Vedalken have only two arms with four to six fingers on each hand. The four armed variant is the same with four to six fingers, but the additional pair of arms can be organic (natural) or artifice (prosthetic) in nature.   NOTE: Vedalken can have either have the three Non-Kaladesh feats or the two Kaladesh feats, not both sets. The Four Armed feat below can apply to both.
ability score increase: Your Intelligence score increases by 2, and your Wisdom score increases by 1.
age: Vedalken mature slower than humans do, reaching maturity around age 40. Their life span is typically 350 years with some living to the age of 500.
alignment: Vedalken are usually lawful and non-evil.
Size: Medium
speed: You have a walking speed of 30ft
Languages: You can speak, read, and write Common, Vedalken, and one language of your choice.
race features:
Vedalken Dispassion (Non-Kaladesh). You have advantage on all Intelligence, Wisdom, and Charisma Saving Throws.   Tireless Precision (Non-Kaladesh). You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice. Whenever you make an ability check with the chosen skill or tool, roll a d4 and add the number rolled to the check's total.   Partially Amphibious (Non-Kaladesh). By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you've reached that limit, you can't use this trait again until you finish a long rest.   Vedalken Cunning (Kaladesh Only). You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.   Aether Lore (Kaladesh Only). Whenever you make an Intelligence (History) check related to magic items or aether-powered technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.   Four Armed (Optional Variant for Both). You have your main pair of arms and your secondary pair of arms. Your main pair functions and can be used like any other pair as a normal two armed Vedalken. The secondary pair are not very strong and cannot wield weapons or carry a shield. They can be used for the somatic and material components when casting spells, or using small or tiny objects, items, or tools.
Description:

Average Vedalken*:

Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state of perfection that can never be reached. This viewpoint leads Vedalken to pursue their work with delighted enthusiasm, never deterred by setbacks and excited by every opportunity for improvement. Vedalken are intelligent, progressive humanoids with skin tone that varies from a bluish white-gray to a dusky deep blue. They have only the slightest indication of an outer ear, with no lobe or rim - just a hole that leads to the eardrum. They have nostrils but only a slight nose bridge. They have only fine body hair that's uniformly clear and light. Vedalken are refined, sophisticated, and lawful. They typically engage in magical research and advancement on every world. In Vedalken society, the pursuit of magic takes on an almost scientific purpose and methodology. Their infatuation with knowledge makes them natural Artificers and Mages. The Vedalken practice artifice perhaps more than any other race. They shape metal into mystical devices that allow them to study the world and enhance their intellect. Their magic is so intertwined with artifice that their identity would be destroyed without access to metal. Orreries, astrolabes, observatories, meteorological charts, topographical models - all of these things are like furniture to a Vedalken. They are compulsive measurers and recorders of information of all kinds, but tend to focus on visual data. The Vedalken are driven to understand everything around them, and are thus in a constant, intense observational state. This can give other species the unnerving impression that they're being monitored and examined, rather than talked to. The Vedalken see other beings from a cold distance, as either experimental subjects or objects of study.  

Mirrodin:

On Mirrodin, the mycosynth created a vapor which induced mutations in the Vedalken, who developed four arms and gills. Soon, this variation became the norm. These Vedalken are physically very different from the members of their race on other planes, and have more inhuman features, in some cases lacking a nose or visible ears. The center of their culture was the city of Lumengrid, from which the Vedalken ruled over an empire that enslaved the Neurok tribes at the shores of the Quicksilver Sea. For a long time, the Vedalken were ruled by the Synod, who considered themselves servants of Mirrodin's guardian, Memnarch. After Memnarch's fall, they were forced to reorganize themselves. Central to this reorganization was the "Origin Query", the answer to the origin of the Vedalken race. With the loss of easy access to blinkmoth serum, their hold over the empire became fragile and revolts from the Neurok forced the two races into a state of cooperation rather than subservience. When New Phyrexia rose, Lumengrid was overtaken by the forces of Jin-Gitaxias. Many Vedalken fell prey to phyresis, their distended brains looming over frail, but lethal and burr-pocked, bodies. Those few remaining have cast their lot with the surviving Neurok in an attempt to survive.  

Esper:

On Esper, Vedalken have led Esper in the use of etherium. Whereas humans tend to have relatively minor and simple etherium enhancements, Vedalken make more dramatic use of the alloy. It's not uncommon for Vedalken necks or abdomens to be partially replaced with etherium, for example. Powerful enchantments replace traditional biological functions. Esper mages devised their weapons to be so devastating that war seemed unnecessary. Art is unknown to the Vedalken -for them, all creations must serve a purpose. Information pumps like blood through Vedalken society.  

Ravnica:

The Vedalken of Ravnica are associated most closely with the Simic Combine and Azorius Senate, though the Izzet League is also not an unprecedented choice. They look very much like tall humans, but with hairless blue skin and showing little emotion. Their eyes are darker shades of blue and violet. These Vedalken lack external ears, their noses are broad and flat, and they are partly amphibious. Their life span is typically 350 years, with some living to the age of 500. Though the Vedalken of Ravnica are physically different from those Mirrodin, some Simic biomancy experiments have produced similar results, including four arms and gills.  

Kaladesh:

Kaladeshi Vedalken subscribe to the philosophy that nothing is perfect — and nothing ever can be perfect. Regardless, they continue to innovate and learn, to create the best result possible. While many believe them to be a unified front, in private, Vedalken organize themselves according to clades. Clades are supra-familial entities centered around common interests. Membership of clade is entirely voluntary and anyone can leave at any time. Several acclaimed Vedalken inventors are part of multiple clades. When introducing themselves to others, Vedalken use their clade as a kind of surname. Kaladeshi Vedalken have six fingers on each hand. In contrast to Vedalken on other planes, Kaladeshi Vedalken can have hair. Also in contrast to other Vedalken, which are aloof and detached, Kaladesh's are portrayed as more involved and curious, some even shown smiling.

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