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Wrath of the Elements in Dungeons & Dragons 2024 (D&D)

Wrath of the Lich King D&D 5e Campaign

Wrath of the Elements

9TH ABJURATION

Casting Time: 1 action

Range/Area: 300ft 40-foot-radius sphere

Components: V, S

Duration:

Attack/Save: Dexterity saving throw

Description: You call upon earth, fire, and storm together and unleash their combined fury upon a point you can see within range.   The earth ruptures.   Elemental fire erupts through the fractures.   Lightning tears through the sky.   Each creature of your choice in the area must make a Dexterity saving throw.   On a failed save, a creature takes:   6d8 Fire damage   plus:   6d8 Lightning damage   plus:   6d8 Nature damage   On a successful save, it takes half as much damage.   A creature that fails the saving throw is also:   Knocked prone.   Pushed up to 20 feet away from the center of the area.   Unable to take reactions until the end of its next turn.   After the devastation, the affected ground remains shattered and unstable for:   1 minute   The area is difficult terrain.   Nonmagical structures and unattended objects in the area may also be damaged or destroyed at the DM's discretion.   Wrath of the Elements does not require concentration.

Available For: Shaman

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