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Ancestral Communion in Dungeons & Dragons 2024 (D&D)

Wrath of the Lich King D&D 5e Campaign

Ancestral Communion

6TH DIVINATION RITUAL

Casting Time: 10 minutes

Range/Area: Self

Components: V, S

Duration: 10 minutes

Description: You enter a deep Shamanic trance and call to the ancestral spirits and lingering spiritual memories of the land around you.   Choose a location within:   1 mile   of where you cast the spell.   The location must be somewhere you:   Currently occupy.   Have personally visited.   Can clearly identify.   For the duration, you may ask the spirits up to:   three questions   concerning people, creatures, events, or spiritual disturbances connected to that location.   The spirits can reveal information such as:   A significant event that occurred there.   Whether large numbers of living creatures died there.   Whether Undead, demons, or powerful elemental beings passed through.   Whether the land has been magically corrupted or desecrated.   The emotional or spiritual impression left by a major event.   Whether a specific creature known to the spirits was present.   The general direction in which a known creature departed.   The spirits cannot:   Predict the future.   Reveal events they did not witness or spiritually perceive.   Automatically know secret names, thoughts, or plans.   Identify creatures or magic completely unknown to them.   Provide precise information when only fragmented spiritual impressions remain.   The spirits answer truthfully to the best of their knowledge, but their answers may be:   Fragmentary.   Symbolic.   Emotional.   Seen through the perspective of the dead or the land itself.   Particularly ancient, spiritually barren, heavily corrupted, or magically concealed locations may provide incomplete answers.   Ritual   When cast as a ritual, Ancestral Communion does not expend a spell slot and its casting time increases by:   10 minutes

Available For: Shaman

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