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Wrath Of The Lich King D&D5e

Curse of Doom

4TH NECROMANCY

Casting Time: 1 action

Range/Area: 60 feet

Components: V, S

Duration: 3 rounds

Attack/Save: Charisma Saving Throw

Description: You place a curse of inevitable destruction upon one creature within range.   The target must make a Charisma saving throw.   On a failed save, it becomes cursed for the duration.   At the end of the third round, the Curse erupts and the target takes:   8d10 Shadow damage   The Curse then ends.   If the target is reduced to 0 hit points before Curse of Doom triggers, the Curse ends without dealing its damage.   While Curse of Doom is active, you know if the cursed creature is reduced below half its maximum hit points.   A creature cannot repeat its saving throw after initially failing.   Doom   If Curse of Doom reduces a hostile creature to 0 hit points, roll a d20.   On a 20, a hostile uncontrolled Doomguard begins to manifest from the corpse.   The manifestation takes 1 round to complete.   The Doomguard is not automatically under your control.

Available For: Warlock

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