Level 4+, Strength or Dexterity 13+
You have trained to seize an opponent in the middle of a fight and turn close quarters to your advantage. You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
Punch and Grab. When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can use both the Damage and the Grapple option. You can use this benefit only once per turn.
Attack Advantage. You have Advantage on attack rolls against a creature Grappled by you.
Fast Wrestler. You don't have to spend extra movement to move a creature Grappled by you if the creature is your size or smaller.
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