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Zenythri Traveller in Dungeons & Dragons 5e

Homebrew, Monster Manual II (3.5e), 2002

Zenythri Traveller CR: 1/4

Medium celestial (zenythri), typically lawful neutral
Armor Class: 11
Hit Points: 18 (4d8) 4d8
Speed: 30 ft

STR

13 +1

DEX

12 +1

CON

10 +0

INT

10 +0

WIS

13 +1

CHA

9 -1

Skills:

Acrobatics +5, Investigation +2, Survival +3

Damage Resistances: Fire, Lightning, Thunder
Senses:

Darkvision 60 ft, Passive Perception 11

Languages: Common
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Outsider Traits. The zenythri does not need to eat or sleep to survive.

Actions

Multiattack. The zenythri can make two scimitar attacks.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft, one target. Hit: 5 (1d8 + 1) piercing damage.

Bonus Actions

True Strike (1/Day). The zenythri gains brief cosmic insight on the immediate future. It gives itself advantage on its next attack roll.

Suggested Environments

Any climate; Any terrain; The Outer Planes


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