Homebrew
Members of the inquisition are known to be the most relentless mage hunters in region. Although not many members reach the title of inquisitor, those who have are to be feared by anyone who stands in their way. Inquisitors are specially equiped to punish the use of magic. (In my campaign, I use toughs as common members of the inquisition with a scimitar instead of a mace, and Magebreaker Doctrine instead of Pack Tactics. Their Magebreaker Doctrine lets them only make an opportunity attack when someone casts a spell of 1st level or higher within 5ft of them, without extra features).
| MOD | SAVE | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 14 | +2 | +5 |
| CON | 16 | +3 | +3 |
| MOD | SAVE | ||
| INT | 13 | +1 | +1 |
| WIS | 19 | +4 | +7 |
| CHA | 11 | +0 | +0 |
Inquisitors Doctrine. The Inquisitor has magic resistance.
If an enemy creature casts a spell of 1st level or higher within 5ft of the inquisitor, he may make an opportunity attack against that creature as if it were concentrating. If the Inquisitor has made a regular opportunity attack this turn, this one doesn’t cost a reaction.
When the inquisitor hits a creature that is moving out of range, its speed becomes 0 until the end of turn.
Magic Resistance. The inquisitor has Advantage on saving throws against spells an other magical effects.
Multiattack. The inquisitor makes two Magebreaker Greatsword attacks
Magebreaker Greatsword. Melee Attack Roll: +6, reach 5ft. Hit: 11 ( 2d6+3 ) Slashing damage. If the target creature is concentrating on a spell or the target creature is polymorphed due to a spell, wild shape or blood curse, the attack deals + 7 ( 2d6 ) Psychic damage.
Relentless Pursuit. The Inquisitor moves up to half its speed without provoking opportunity attacks.
Order Execution (Recharge 6 1d6 ). The inquisitor marks an enemy creature he can see within 60ft. All creatures with Magebreaker Doctrine gain a +1 on attack rolls against that enemy.
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