| +8 | Expertise Bonus | |
| +4 | Proficiency Bonus |
| +5 | Strength | |
| +1 | Dexterity | |
| +8 | Constitution | |
| +9 | Intelligence | |
| +1 | Wisdom | |
| +2 | Charisma |
| +1 | Acrobatics | DEX | |
| +1 | Animal Handling | WIS | |
| +9 | Arcana | INT | |
| +1 | Athletics | STR | |
| +6 | Deception | CHA | |
| +6 | History | INT | |
| +1 | Insight | WIS | |
| +6 | Intimidation | CHA | |
| +5 | Investigation | INT |
| +1 | Medicine | WIS | |
| +5 | Nature | INT | |
| +1 | Perception | WIS | |
| +2 | Performance | CHA | |
| +2 | Persuasion | CHA | |
| +5 | Religion | INT | |
| +5 | Sleight of Hand | DEX | |
| +1 | Stealth | DEX | |
| +1 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Shovel | +7 | STR | 1d4+1 | slashing | |
| Unassuming, Destructive(1d6) | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Artificer subclass- Armorer
Subclass feature: Artificer(Armorer) You customize your armor for subtle undertakings, It has the following features: Lightning launcher- A gemlike node appears on one of your armored fistsor on the chest( your choice). it counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300ft, and deals 1d6 lightning damage on a hit. Once on each of your turns when you hit a creature with it, you can deal an extra 1d6 lightning damage to that target. Powered Steps-Your walking speed increases by 5 feet Dampening field- You have advantage on Dexterity(stealth) checks, If the armor normally imposes disadvantage on such checks, the advantage and disadvantage cancel each other ou, as normal
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Superior Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. Tool Proficiency: You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools. Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Duergar Magic: When you reach 3rd level you can cast the Enlarge/Reduce spell on yourself once with this trait, using only the spell’s enlarge option. You may use this trait to instead cast Invisibility on yourself. You don’t need material components for these spells. You regain the ability to cast this spell when you finish a long rest. Intelligence is your spellcasting ability for this spell.
Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak. Extra Language: You can speak, read, and write Undercommon.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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