| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| +5 | Strength | |
| +6 | Dexterity | |
| +2 | Constitution | |
| +1 | Intelligence | |
| -1 | Wisdom | |
| +1 | Charisma |
| +6 | Acrobatics | DEX | |
| -1 | Animal Handling | WIS | |
| +1 | Arcana | INT | |
| +2 | Athletics | STR | |
| +1 | Deception | CHA | |
| +1 | History | INT | |
| +2 | Insight | WIS | |
| +1 | Intimidation | CHA | |
| +1 | Investigation | INT |
| -1 | Medicine | WIS | |
| +1 | Nature | INT | |
| +2 | Perception | WIS | |
| +1 | Performance | CHA | |
| +1 | Persuasion | CHA | |
| +1 | Religion | INT | |
| +3 | Sleight of Hand | DEX | |
| +3 | Stealth | DEX | |
| -1 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Zoe's Mechanical Tonfa | +6 | DEX | 1d6+3 | Bludgeoning | |
| Finesse Light, As a bonus action you can use prefabricated cores installed by Zoe. | |||||
Likes Sweet things, Likes food and will eat almost anything.
(Lucky) Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.
Has Strixhaven Initiate
Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.
Mastery: Swift. Swift weapons help you recover quickly from missed attacks. When you miss with a Swift weapon, you have Advantage on the first attack roll you make with the weapon against the same target before the end of your next turn. If that attack hits, it also deals an extra 1d4 damage of the weapon's normal damage type.
Zoe's Mechanical Tonfa- 1d6 Bludgeoning, Finesse, Light As a bonus action you can use prefabricated cores installed by Zoe. Installed in the weapons are slots for capsules that Zoe gave Axel with the weapons.
When inserted into the tonfas as a bonus action, the tonfas gain additional properties. You gain 4 capsules per short rest.
Wind Ward- A capsule will be used to produce a flowing veil around the user increasing their AC by 1 for 3 turns.
Propulsion Blast- A capsule will burst creating a blast of wind moving the user 10 feet in any direction without provoking opportunity attacks
Condensed Shot- A capsule will build up pressure before being used to unleash a controlled shot of wind. When used the attacker will gain a +2 to hit and deal an additional 1d4 force damage on hit.
Kinda reserved but can speak alot. Eats alot. talks about food too much. Clumzy.
Dislikes People who have bad taste in food, Bullies, People who disrespect his master.
Looks up to his Master Elnys, Is Aquainted with Zoe.
Is Head Empty sometimes, Has a weird obsession with his master (In a "I want't to Impress/Honor" way). Can be in his own head too much, Likes food and will eat almost anything. Eats alot. talks about food too much. Is kinda reserved... Sometimes.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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