| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +0 | Strength | |
| +2 | Dexterity | |
| +2 | Constitution | |
| +2 | Intelligence | |
| +5 | Wisdom | |
| +4 | Charisma |
| +2 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +6 | Arcana | INT | |
| +0 | Athletics | STR | |
| +2 | Deception | CHA | |
| +4 | History | INT | |
| +5 | Insight | WIS | |
| +2 | Intimidation | CHA | |
| +4 | Investigation | INT |
| +3 | Medicine | WIS | |
| +2 | Nature | INT | |
| +3 | Perception | WIS | |
| +2 | Performance | CHA | |
| +2 | Persuasion | CHA | |
| +6 | Religion | INT | |
| +4 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Quarterstaff | +2 | STR | 1d6 | bludgeoning | |
| Versatile (1d8) | |||||
| Crossbow, light | +2 | STR | 1d8 | piercing | |
| Ammunition (range 80/320), loading, two-handed | |||||
| Dagger | +4 | DEX | 1d4+2 | piercing | |
| Finesse, light, thrown (range 20/60) | |||||
Darkvision - superior vision in dark and dim conditions. Can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. Can't discern color in darkness, only shades of gray.
Fey Ancestry - Advantage on saving throws against being charmed, and cannot be put to sleep magically.
Drow Magic - Dancing Lights cantrip. 3rd level, can cast Faerie Fire once and regain the ability to do so when you finish a long rest. 5th level, cast Darkness once and regain the ability to do so when you finish a long rest. Charisma is spellcasting ability for these spells.
Blessing of Knowledge - Proficiency bonus is doubled for Arcana and History check you make that uses either of those skills.
Priest's Pack - a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin
Monster Hunter's Pack - chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, andĀ 3 torches
A tarnished silver coin with blood that won't wash off and a shard of obsidian that is always freezing to the touch
Common Clothes
Quarterstaff
Leather Armor
Crossbow, light
Dagger (x2)
Holy Symbol - Amulet
Rod of Rulership
Languages: Common, Elvan, Undercommon, Deep Speech, Abyssal, Celestial
Weapon Proficiencies: Simple Weapons
Armor Proficiencies: Light/Medium Armor, Shields
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!