| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +6 | Strength | |
| +0 | Dexterity | |
| +0 | Constitution | |
| +8 | Intelligence | |
| +0 | Wisdom | |
| +0 | Charisma |
| +0 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +3 | Arcana | INT | |
| +2 | Athletics | STR | |
| +0 | Deception | CHA | |
| +3 | History | INT | |
| +0 | Insight | WIS | |
| +0 | Intimidation | CHA | |
| +3 | Investigation | INT |
| +0 | Medicine | WIS | |
| +3 | Nature | INT | |
| +0 | Perception | WIS | |
| +0 | Performance | CHA | |
| +0 | Persuasion | CHA | |
| +3 | Religion | INT | |
| +0 | Sleight of Hand | DEX | |
| +0 | Stealth | DEX | |
| +0 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Greatsword | +2 | STR | Slashing | ||
| Dagger | +0 | DEX | Piercing | ||
| Finesse | |||||
Studded Leather Armor
Arcane Focus (Crystal)
Explorer's Pack
Elven
Common
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD
Adventuring Gear Common
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
| Type | AC | STR Req. | Stealth Dis. | Properties |
|---|---|---|---|---|
| Medium | 13 + Dex modifier (max 3) |
Cost: 50 gp Weight: 20 lb
DnD 5e SRD SRD
Melee Weapon Heavy, Two-Handed Common
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Martial | 2d6 | Slashing | Heavy, Two-Handed |
Cost: 50 gp Weight: 6 lb
DnD 5e SRD
Weapon Finesse, Light, Thrown Common
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| None | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Homebrew
0-level (Cantrip) Enchantment
You flourish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the attack's normal effects, and becomes provoked by you. Until the end of your next turn, if the target makes an attack roll against a creature other than you, it takes 1d8 psychic damage and the spell then ends.
At 5th-level, your attack deals an extra 1d8 psychic damage to the target, and the damage the target takes for attacking someone other than you increases to 2d8. Both damage rolls increase by 1d8 at 11th-level (2d8 and 3d8) and 17th-level (3d8 and 4d8).
Obojima: Tales from the Tall Grass
0-level (Cantrip) Transmutation
With a flick of your wrist, you magically complete a small and simple task, such as flipping a book page, buttering bread, or heating a cup of tea, without any physical interaction. The task can’t include anything that is intended to inflict a harmful effect on a creature and must be something you’d normally be able to accomplish without the use of magic. The spell fails if the target of the task has total cover from you.
If you cast this spell multiple times, you can have up to three tasks active at a time, and you can dismiss one of them as a bonus action.
Statblocks for your Trinkets, businesses, building, castles, empires.
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