| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +0 | Strength | |
| +6 | Dexterity | |
| +1 | Constitution | |
| +2 | Intelligence | |
| +2 | Wisdom | |
| +1 | Charisma |
| +6 | Acrobatics | DEX | |
| +2 | Animal Handling | WIS | |
| +0 | Arcana | INT | |
| +0 | Athletics | STR | |
| +3 | Deception | CHA | |
| +0 | History | INT | |
| +2 | Insight | WIS | |
| +1 | Intimidation | CHA | |
| +2 | Investigation | INT | |
| +8 | Thieves Tools | DEX |
| +2 | Medicine | WIS | |
| +0 | Nature | INT | |
| +4 | Perception | WIS | |
| +1 | Performance | CHA | |
| +1 | Persuasion | CHA | |
| +0 | Religion | INT | |
| +6 | Sleight of Hand | DEX | |
| +8 | Stealth | DEX | |
| +2 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Shortsword | +6 | DEX | 1d6+4 | gnicreiP | |
| Finesse, Light, Vex | |||||
| Light Crossbow | +6 | DEX | 1d8+4 | gnicreiP | |
| Slow, Loading, Ranged | |||||
| Dagger | +6 | DEX | 1d4+4 | gnicreiP | |
| Finesse, Light, Nick | |||||
| Dagger | +6 | DEX | 1d4+4 | iercing nicreoP | |
| Finesse, Light, Nick | |||||
Brown, greasy fur ("Shower? Wat dat? Can i eats?") Certain fur patches are missing as a result of a close brush with death. Rat-like tail that was definitely longer in the past.
Keen Senses (advantage Perception checks involving hearing or smell)
Scurry (advantage Acrobatics checks when scurrying through tight spaces and costs no extra movement)
Brethren of the Swarm - rats do not feel aggressive towards you unless threatened. You can communicate simples ideas through Rattus
Sneak attack
Alert
Chef
Fade Away:
Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can't do so again until you finish a short or long rest.
Light crossbow
Shortsword
Daggers x2
Leather armor
Burglar's pack
Thieves tools
Crowbar
Set of dark common clothes including a hood
Studdered Leather armor
Boots of Winterlands
Horn of Silent Alarm
Common
Rattus (Sylvan dialect)
Thieves Cant
Cook's Utensils
The first thing I do in a new place is note the locations of everything valuable – or where such things could be hidden.
ADHD.
Motivation:
"SURVIVE! "
"Faith? Wat dat? Can i eats?"
Shinyyyy? Mineeee!
People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
I'm trying to pay off an old debt I owe to a generous benefactor.
When I see something valuable, I can't think about anything but how to steal it.
The statblocks of your Weapons, armor and other important/magical equipment
Wondrous Item
Uncommon Requires Attunement
These furred boots are snug and feel warm. While wearing them, you gain the following benefits:
Cold resistance You have Resitance to Cold damage and can tolerate temperatures of 0 degrees Farenheit or lower without any additional protection.
Winter Strider You ignore Difficult Terrain created by ice or snow.
Enchanted boots useful for travelling North of Red River into Illyria. Adventurers who seek the frozen lands are recommended to bring at least one pair of winter shoes. These shoes were crafted by a vaunted designer and features red bottoms.
Cost: 15,000 Midans
Weight: 3 lb.
XGE
Wondrous Item
Common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Cost: 50 gp - 100 gp
Wand
Rare
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.
Xanathar's Guide to Everything
Wondrous Item Common
While wearing this cloak, you can use a bonus action to change the style, colour, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Cost: 50 - 100gp
Wondrous Item
Uncommon
Green and brown cloth boots, embroidered ornately.
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Stealth checks that rely on moving stealthily.
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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