Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Sir Dennis Dwarter in Dungeons & Dragons 5e

Sir Dennis Dwarter

1 Level (0/300 XP for level-up) Outlander Background Firbolg Race / Species / Heritage Chaotic Good Alignment
Druid
Level 1
Hit Dice: 1/1
1d8+1 Class 1

STR 16

+3

DEX 11

+0

CON 13

+1

INT 14

+2

WIS 17

+3

CHA 11

+0

9
Hit Points
+0
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
13
Passive Perception
Spellcasting ...
+5 Attack mod
WIS Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+0 Dexterity
+1 Constitution
+4 Intelligence
+5 Wisdom
+0 Charisma
saving throws
+0 Acrobatics DEX
+5 Animal Handling WIS
+4 Arcana INT
+5 Athletics STR
+0 Deception CHA
+2 History INT
+3 Insight WIS
+0 Intimidation CHA
+2 Investigation INT
skills
+3 Medicine WIS
+2 Nature INT
+3 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+2 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Handaxe +3 STR 1d6+3 slashing
 Thrown 20/60
Scimitar +3 STR 1d6+3 slashing
 Finesse
Hunting Trap +3 STR 20+3 piercing
Attacks

Spell Book

Handaxe


Scimitar


Leather Armor


Explorers Pack


Druidic Focus


Harmonica


Staff


Hunting Trap


Bear Head


Traveler's Clothes





Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 20, Platinum: 0 Money

Armor: Light, Medium, Shields


Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears


Tools: Herbalism Kit


Languages: Common, Draconic, Druidic, Avian





Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Shape Water

0-level (Cantrip) Transmutation

Casting Time: 1 Action
Range/Area: 30ft
Duration: Instantaneous to 1 hour
Damage/Effect: You manipulate a 5ft cube of water.

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

  • You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
  • You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
  • You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
  • You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Thunderclap

0-level (Cantrip) Evocation

Casting Time: 1 Action
Range/Area: 5ft
Duration: Instantaneous
Attack/Save: Constitution Save
Damage/Effect: 1d6 Thunder

You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failed save, the creature takes 1d6 thunder damage.

At higher levels:

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Level 1 Spells

Animal Friendship

1-level Enchantment

Casting Time: 1 Action
Range/Area: 30ft
Duration: 24 hours
Attack/Save: Wisdom Save
Damage/Effect: A beast you choose becomes charmed by you until the spell ends.

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell ends.

At higher levels:

When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

Protection from Evil and Good

1-level Abjuration

Casting Time: 1 Action
Range/Area: Touch
Duration: Concentration, up to 10 minutes
Damage/Effect: A creature you touch is protected against aberrations, celestials, elementals, fey, fiends, and undead.

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Statblocks for your Trinkets, businesses, building, castles, empires.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems