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Amber

1 Level (0/300 XP for level-up) Hermit Background Earth Genasi Race / Species / Heritage Neutral Alignment
Artificer
Level 1
Hit Dice: 1/1
1d8+3 Class 1

STR 15

+2

DEX 11

+0

CON 16

+3

INT 15

+2

WIS 9

-1

CHA 8

-1

11
Hit Points
+0
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
30/60/--
Speed (walk/run/fly)
11
Passive Perception
Spellcasting ...
+7 Attack mod
INT Ability
+2 Abi Mod
23 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+0 Dexterity
+5 Constitution
+4 Intelligence
-1 Wisdom
-1 Charisma
saving throws
+0 Acrobatics DEX
-1 Animal Handling WIS
+2 Arcana INT
+2 Athletics STR
-1 Deception CHA
+2 History INT
-1 Insight WIS
-1 Intimidation CHA
+2 Investigation INT
skills
+1 Medicine WIS
+2 Nature INT
+1 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+4 Religion INT
+2 Sleight of Hand DEX
+0 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Light Hammer +4 STR 1d4+2 Bludgeoning
 Light, Thrown (range 20/60), Nick
Handaxe +4 STR 1d6+2 Slashling
 Light, Thrown (range 20/60), Vex
Crossbow +2 STR 1d8+2 Piercing
 Two-Handed, Range (80/320), Loading, Ammunition
Attacks

Spell Book

Feature: Discovery
Magical Tinkering
Merge With Stone

Features & Traits
Light Hammer, Handaxe, Light Crossbow (20 Bolts), Leather Armor, Thieves' Tools, Dungeoneer's Pack, Herbalism Kit, Scroll Case (filled with blueprints), Winter Blanket, Common Clothes

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 5, Platinum: 0 Money
Languages:
Common, (2 extra languages)

Proficiencies:
Light Armor, Medium Armor, Shields
Simple Weapons, Firearms
Thieves' Tools, Tinker's Tools, Herbalism Kit, Smith's Tools

Languages & Proficiencies
I'm oblivious to etiquette and social expectations.
I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.

Personality Traits
I retreated from society after a life-altering event.
I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.

Bonds
Now that I've returned to the world, I enjoy its delights a little too much.
I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

SRD

Mage Hand

0-level (Cantrip) Conjuration

Casting Time 1 action
Range 30ft
Duration 1 minute
Components V, S

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.  
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.  
The hand can't attack, activate magical items, or carry more than 10 pounds.

Class(es): Bard, Sorcerer, Warlock, Wizard

Dancing Lights

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 120ft
Components: V, S, M
Materials: tbd
Duration: Concentration, up to 1 minute

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.

Statblocks for your Trinkets, businesses, building, castles, empires.


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