| +8 | Expertise Bonus | |
| +4 | Proficiency Bonus |
| -1 | Strength | |
| +2 | Dexterity | |
| +6 | Constitution | |
| +1 | Intelligence | |
| +0 | Wisdom | |
| +9 | Charisma |
| +2 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +5 | Arcana | INT | |
| +3 | Athletics | STR | |
| +9 | Deception | CHA | |
| +1 | History | INT | |
| +0 | Insight | WIS | |
| +5 | Intimidation | CHA | |
| +1 | Investigation | INT |
| +4 | Medicine | WIS | |
| +1 | Nature | INT | |
| +0 | Perception | WIS | |
| +5 | Performance | CHA | |
| +5 | Persuasion | CHA | |
| +5 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +0 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Chill Touch | +9 | CHA | 2d8 | Necrotic | |
| Range (120) | |||||
| Mind Sliver | +9 | CHA | 2d6 | Physic | |
| Range (60) Int Save. Target subtracts 1d4 from next save | |||||
| Shocking Grasp | +9 | CHA | 2d8 | Lightnin | |
| No reaction for target on hit | |||||
Telepathic Speech
You can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.
The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.
Flexible Casting
You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.
Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The created spell slots vanish at the end of a long rest. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. 1st: 2 2nd: 3 3rd: 5 4th:6 5:7
Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.
Metamagic
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
Heightened Spell: 3 points, When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
When you Cast a Spell that Targets only one creature and doesn’t have a range of self, you can spend a number of Sorcery Points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
Psionic Sorcery
Beginning at 6th level, when you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.
Psionic Defense: Resistance to physic damage. Advantage against charms and fear.
Shadowtouched feat (Invisibility Disguise Self)
Feytouched Feat (Misty Step, Silvery Barbs)
Common, Giant, Deep Speech, Stone Carvers tools.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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