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Clarissa Vuke

5 Level (0/14000 XP for level-up) Background Satyr Race / Species / Heritage Alignment
Warlock
Level 5
Hit Dice: 5/5
1d8+0 Class 1

STR 8

-1

DEX 13

+1

CON 10

+0

INT 13

+1

WIS 11

+0

CHA 16

+3

28
Hit Points
+4
Initiative (DEX)
12
Armor Class (AC)
+3
Prof. Bonus
35/70/0
Speed (walk/run/fly)
10
Passive Perception
Spellcasting ...
+15 Attack mod
CHA Ability
+3 Abi Mod
28 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
-1 Strength
+1 Dexterity
+0 Constitution
+4 Intelligence
+0 Wisdom
+6 Charisma
saving throws
+1 Acrobatics DEX
+0 Animal Handling WIS
+1 Arcana INT
-1 Athletics STR
+3 Deception CHA
+1 History INT
+0 Insight WIS
+3 Intimidation CHA
+8 Investigation INT
skills
+0 Medicine WIS
+1 Nature INT
+0 Perception WIS
+12 Performance CHA
+12 Persuasion CHA
+8 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Overclock 1 Action 10ft 10 minutes VSM
 Notes:+3 strength, +1 intelligence, constitution & dexterity, resistance fire damage, doubled move speed, fire damage on attacks (3 time usage)
Witness Interest 1 bonus action touch Conc =< 1hr S
 Notes:witness interest of pantheon members in others. Is person like me?
1 action 60 ft instant 2D6 VS
 Notes:con saving throw on failure take 1d6 cold damage and disadvantage on weapon attack roll
+12 1 action 5 ft r instant 2d6 S
 Notes:blow whistle for burst of train whistle heard up to 100ft and each creature
+12 1 action 60 ft instant 2d8 VS
 Notes:point at creature and sound of train whistle and clanging bells ring. if target is missing hp points, they take 2d12 necrotic dmg instead
1 action 10 ft 1 hr VS
 Notes:does various simple things. perform minor magic
Eldrich Blast
 Notes:inflict fire or ice damage on enemy. if the opposite is inflicted afterwards, additional 5 damage is added.

Level 3 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
1 reaction 60ft instant S
 Notes:nullifies spell if the level is equal to caster level. if higher, do ability check dc10 plus spell level
1 action 150 ft Conc =< 1 min 2D6 VSM
 Notes:20 ft radius sphere of smoke and cold, sending on point within range, in sphere is filled with yells and fire, no light can enter, all in are blinded, difficult terrain, any finish must make dex save for coal or 2D6. burnt long needed
1 action 60 ft 1 minute 4D4 + VSM
 Notes:5*5*5 foot cube of daggers raining on anyone of choosing. Any creature entering take damage. Sliver of glass needed
+12 1 action 30 ft Conc =< 8 VM
 Notes:suggest activity up to 2 sentences that is reasonable on anyone that can hear. does what is told, spell ends on task completion, additional tasks added for criteria. silver coin and something sweet
+12 1 action 90 ft instant 3d10 V
 Notes:teleport to place seen and engine roar heard up to 300ft. half if con succeed effects within 10ft of departure. carry 1 willing creature and any item

otherworldly patron


pact magic


eldrich invocations


pact boon





Features & Traits

harmonica


arcane focus (whistle)


crossbow (20 bolts) (1d8 piercing damage


dungeoneer's pack


padded armour


light hammer (wrench)


dagger *2


2 silver bricks


shorty sword (1d4 piercing damage)


rail hook gauntlet


many packs of cigarettes


ink bottle


fancy pen


1 can surströmming





Equipment Copper: 22, Silver: 1, Electrum: 0, Gold: 303, Platinum: 0 Money

grenade launcher equivalent




Spellcasting

common


dwarves


light armour


simple weapons


tinker's tools




Languages & Proficiencies

[redacted]





Bonds

[redacted]





Flaws
Rail Wrecker -
Run 5 Meters in the direction you wish to activate this Ability.
When Activated, The Pail Nomad, will appear and catch you. The Pail Nomad will move across the full length of The Combat Arena, travelling in the direction you were originally running. The Pail Nomad is 3 Meters wide, anything in it's path must make a DEX save of 15 or higher, otherwise they will take 4D6 Damage and be flung to either side. The Pail Nomad will continue to travel across the area it occupies for 3 rounds. It will fully block the space it occupies.
(prerequisites: Need 1 valid & Unpunched Transit Ticket)

Invocations


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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