| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| -1 | Strength | |
| +1 | Dexterity | |
| +0 | Constitution | |
| +4 | Intelligence | |
| +0 | Wisdom | |
| +6 | Charisma |
| +1 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +1 | Arcana | INT | |
| -1 | Athletics | STR | |
| +3 | Deception | CHA | |
| +1 | History | INT | |
| +0 | Insight | WIS | |
| +3 | Intimidation | CHA | |
| +8 | Investigation | INT |
| +0 | Medicine | WIS | |
| +1 | Nature | INT | |
| +0 | Perception | WIS | |
| +12 | Performance | CHA | |
| +12 | Persuasion | CHA | |
| +8 | Religion | INT | |
| +1 | Sleight of Hand | DEX | |
| +1 | Stealth | DEX | |
| +0 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type |
|---|
otherworldly patron
pact magic
eldrich invocations
pact boon
harmonica
arcane focus (whistle)
crossbow (20 bolts) (1d8 piercing damage
dungeoneer's pack
padded armour
light hammer (wrench)
dagger *2
2 silver bricks
shorty sword (1d4 piercing damage)
rail hook gauntlet
many packs of cigarettes
ink bottle
fancy pen
1 can surströmming
grenade launcher equivalent
common
dwarves
light armour
simple weapons
tinker's tools
[redacted]
[redacted]
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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