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Griffith Peters in Dungeons & Dragons 5e

Griffith Peters

9 Level (0/64000 XP for level-up) Veteran Mercenary Background Loxodon Race / Species / Heritage Alignment
Barbarian
Level 9
Hit Dice: 9/9
1d12+5 Class 1

STR 20

+5

DEX 12

+1

CON 20

+5

INT 8

-1

WIS 14

+2

CHA 8

-1

123
Hit Points
+1
Initiative (DEX)
20
Armor Class (AC)
+4
Prof. Bonus
40/80
Speed (walk/run/fly)
16
Passive Perception
+8 Expertise Bonus
+4 Proficiency Bonus
+10 Strength
+2 Dexterity
+10 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+1 Acrobatics DEX
+2 Animal Handling WIS
-1 Arcana INT
+9 Athletics STR
-1 Deception CHA
-1 History INT
+2 Insight WIS
-1 Intimidation CHA
-1 Investigation INT
skills
+2 Medicine WIS
-1 Nature INT
+6 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
-1 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Warhammer +9 STR 1d10+5 Bludgeoning
 Versatile
Skyhunter's spear +11 STR 1d8+2+5 Piercing
 Versatile
Blast maul +11 STR 2d6+2+5 Bludgeoning
Rain +9 STR D20+5 Bludgeoning
Attacks
Natural Armor. You have thick, leathery skin. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Loxodon Serenity. You have advantage on saving throws against being charmed or frightened.
Trunk. You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options. Your trunk can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.
Keen Smell. Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift
Savage Attacker: You've trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.

Features & Traits
Ring of Adaptation (Requires attunement. This ring grants resistance to its wearer against the last elemental damage they took. Lasts 5 minutes)
Cloak of protection (Requires attunement. +1 bonus yo AC and saving throws while wearing cloak)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 21931, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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