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Albert Wong

10 Level (0/85000 XP for level-up) Background Frost Elf Race / Species / Heritage Neutral Alignment
Ranger (Monster Reaper)
Level 5
Hit Dice: 5/5
1d10+3 Class 1
Rogue (Assasin)
Level 5
Hit Dice: 5/5
1d8+3 Class 2

STR 9

-1

DEX 20

+5

CON 16

+3

INT 10

+0

WIS 16

+3

CHA 14

+2

120
Hit Points
+5
Initiative (DEX)
16
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
17
Passive Perception
Spellcasting ...
+7 Attack mod
WIS Ability
+3 Abi Mod
15 Save DC
+8 Expertise Bonus
+4 Proficiency Bonus
+3 Strength
+9 Dexterity
+3 Constitution
+4 Intelligence
+3 Wisdom
+2 Charisma
saving throws
+13 Acrobatics DEX
+3 Animal Handling WIS
+0 Arcana INT
-1 Athletics STR
+2 Deception CHA
+0 History INT
+7 Insight WIS
+2 Intimidation CHA
+8 Investigation INT
+9 Disguise Kit DEX
+9 Pioniers Kit DEX
skills
+3 Medicine WIS
+0 Nature INT
+11 Perception WIS
+2 Performance CHA
+6 Persuasion CHA
+0 Religion INT
+9 Sleight of Hand DEX
+13 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
LongBow +11 DEX 1d8+1d6+5 Piercing
 range (150/600)
Attacks

Spell Book

Keen Senses: You have proficiency in the Perception skill.

Magical Conversion: Any spell can be cast with cold damage instead of whatever it original is (even melee spell attacks)

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Chilling Grasp: You gain the chill touch cantrip and its range increases to 240ft instead of 120ft

Sneak Attack:3d6
Extra Attack

Favord Enemies: Humaniods/ additional language celestial

Frozen Body: You are resistant to cold damage

Languages: You can speak, read, and write Common and Elvish

Elvin Accuracy

Archery Fighting style

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Celestial,Sylven,Thieves tounge, Common

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Level 1 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


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