| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +3 | Strength | |
| +2 | Dexterity | |
| +5 | Constitution | |
| +0 | Intelligence | |
| +1 | Wisdom | |
| +1 | Charisma |
| +2 | Acrobatics | DEX | |
| +1 | Animal Handling | WIS | |
| +0 | Arcana | INT | |
| +3 | Athletics | STR | |
| +1 | Deception | CHA | |
| +0 | History | INT | |
| +1 | Insight | WIS | |
| +1 | Intimidation | CHA | |
| +0 | Investigation | INT |
| +1 | Medicine | WIS | |
| +0 | Nature | INT | |
| +5 | Perception | WIS | |
| +1 | Performance | CHA | |
| +1 | Persuasion | CHA | |
| +0 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +1 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Battleaxe | +1 | STR | 1d8+1 | Slashing | |
| Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. Source: PHB, page 149. Available in the SRD and the Basic Rules. | |||||
| Light Crossbow | +1 | STR | 1d8+1 | Piercing | |
| Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. Source: PHB, page 149. Available in the SRD and the Basic Rules. | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
| 1d20 | Background |
|---|---|
| 1 | A nasty fight left you scarred. |
| 2 | You were seduced by a devil. Gain 1 Corruption. |
| 3 | You spent a few years in the wilderness. Gain a random wilderness profession. |
| 4 | You killed someone in cold blood. Gain 1 Corruption. |
| 5 | You fell in love with a human and had a child. |
| 6 | You were raised by priestesses of the Moon Maiden. |
| 7 | You stumbled into a hidden kingdom and remained there for 1d6 years. |
| 8 | Someone important to you died; the loss haunts you still. |
| 9 | Some rotten child mistook you for a cat and took you home. You only just escaped with your life. |
| 10 | You earned a living working in one of your professions. |
| 11 | You traveled extensively. You can speak one additional language. |
| 12 | Someone discovered your true nature and mistook you for a skinchanger. You left everything behind to start over somewhere else. |
| 13 | You received an education. You know how to read the Common Tongue. |
| 14 | You helped defend your community from a beastmen attack. |
| 15 | You found a scroll containing an incantation of a rank 0 spell (chosen by the GM). |
| 16 | You unmasked a killer or a cultist at large in your community. |
| 17 | You created a lasting piece of art. Add artist to your list of professions. |
| 18 | You found a potion (of the GM’s choice). |
| 19 | Someone important owes you a big favor. |
| 20 | You came into money. Start the game with 2d6 cp. |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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