Homebrew
1-level Evocation
| Damage Type | Optional Extra Effect |
|---|---|
| Fire | Creates a surface of fire around and beneath the target for 2 turns, any creature that starts their turn or passes through that area on their turn take 1d4 fire damage. |
| Cold | Creates a surface of ice around and beneath the target for 2 turns, any creature that passes through that area must pass a DC 12 dexterity saving throw or fall Prone. |
| Acid | Creates a surface of acid around and beneath the target for 2 turns, any creature that starts their turn or passes through that area on their turn have their AC reduced by 2 until the end of their next turn. |
| Lightning | If the target is wet or is standing on a wet surface the target takes an aditional 1d6 lighting damage, any creature also touching the same wet surface take the same extra damage. |
| Poison | The target and any creature 5ft away from the target must save on a DC 12 constitution saving throw or be poisoned until the end of their next turn. |
| Thunder | The dice rolled on the damage become d8s instead of d6s (ex: lvl 1 you would deal 3d8 thunder damage) and, if you want, the target must save on a DC 12 strength saving throw or be knocked back 10 ft. |
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!