| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +1 | Strength | |
| +2 | Dexterity | |
| +2 | Constitution | |
| +1 | Intelligence | |
| +5 | Wisdom | |
| +4 | Charisma |
| +2 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +1 | Arcana | INT | |
| +3 | Athletics | STR | |
| +2 | Deception | CHA | |
| +1 | History | INT | |
| +5 | Insight | WIS | |
| +4 | Intimidation | CHA | |
| +1 | Investigation | INT |
| +5 | Medicine | WIS | |
| +1 | Nature | INT | |
| +3 | Perception | WIS | |
| +2 | Performance | CHA | |
| +2 | Persuasion | CHA | |
| +1 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| warhammar | +3 | STR | 1d8+1 | bludgeoning | |
| versatile (1d10 w/ two hands) | |||||
| handaxe | +3 | STR | 1d6+1 | slashing | |
| light, thrown (range 20/60) | |||||
| glowing warhammer | +4 | STR | 1d8+1+1 | bludgeoning | |
| versatile (1d10 w/ two hands), Once per short rest, you can use an action to slam the hammer into the ground, creating a shockwave in a 10-foot radius. Each creature in that area must succeed on a DC 13 Strength saving throw or be knocked prone. | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!