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Bat Companion

Tiny small beast, unaligned
Armor Class: 12
Hit Points: 5 (2d4) 2d4
Speed: 5 Feet , fly: 30 Feet , can hover

STR

5 -3

DEX

15 +2

CON

10 +0

INT

2 -4

WIS

12 +1

CHA

4 -3

Skills: Perception +3 Stealth +3
Senses: Senses Blindsight 60 ft   Passive Perception 13   Echolocation: The bat can't use its blindsight while deafened.   Keen Hearing: The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Languages: ----

Blood Sucker: Every time the bat bites an enemy with blood, it heals equals to the damage it dealt

Actions

Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage 1d2   Distraction: The bat can flutter around a creature within 5 feet of it, granting advantage on the next attack roll against that creature.   Scout: The bat can be tasked to scout an area within 100 feet. You gains a general sense of what it perceives during this time.

Reactions

Evasive Flutter: When the bat is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage on a success and half damage on a failure.

Legendary Actions

Silent Echo (Costs 1 Action): The bat emits a subtle sonic pulse, creating confusion in the air. Choose one creature within 30 feet of the bat. That creature must succeed on a Wisdom saving throw (DC 10) or be confused until the end of its next turn.

The bat companion, with its sleek black fur and silent wings, is a constant companion to you. The bond between them is forged in the shadows of the Underdark, and its presence offers both comfort and a silent understanding as they journey together through the realms above.

Suggested Environments

Underdark


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