| +8 | Expertise Bonus | |
| +4 | Proficiency Bonus |
| +4 | Strength | |
| +9 | Dexterity | |
| -1 | Constitution | |
| +3 | Intelligence | |
| +1 | Wisdom | |
| +1 | Charisma |
| +5 | Acrobatics | DEX | |
| +1 | Animal Handling | WIS | |
| +7 | Arcana | INT | |
| +0 | Athletics | STR | |
| +1 | Deception | CHA | |
| +3 | History | INT | |
| +5 | Insight | WIS | |
| +1 | Intimidation | CHA | |
| +7 | Investigation | INT |
| +1 | Medicine | WIS | |
| +3 | Nature | INT | |
| +5 | Perception | WIS | |
| +1 | Performance | CHA | |
| +5 | Persuasion | CHA | |
| +3 | Religion | INT | |
| +5 | Sleight of Hand | DEX | |
| +9 | Stealth | DEX | |
| +1 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Longbow | +11 | DEX | 1d8+5 | piercing | |
| Shortsword | +9 | DEX | 1d6+5 | piercing | |
| Dagger of Venom | +10 | DEX | 1d4+1+5 | piercing | |
| You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
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