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Manipulate Water in Dungeons & Dragons 5e

Replacement Series

Manipulate Water

0-level (Cantrip) Transmutation

Casting Time: 1 Action
Range/Area: 30ft
Components: V,S
Duration: varies
You shape water you can see within range, causing it to move and shape at to your command, selecting one of the following effects:
  • You can move or direct the flow of a 5-foot cube of water in direction, but the water will collapse back to following the flow of gravity at the start of your next turn unless you concentrate on keeping it in place.
  • You can form the water into shapes or cause it to animate. This change lasts for 1 minute.
  • You can change the color or opacity of water in a 5-foot cube. This change lasts for 1 hour.
  • You can freeze up to a 5-foot cube of water or thaw up to a 5-foot cube of ice. The water unfreezes or refreezes naturally based on the environmental conditions (usually taking an hour or more to melt or freeze, unless in extreme conditions).
At higher levels: At 5th Level. You can have up to five non-instantaneous effects active at a time, and you can dismiss any number of such effects as an action. Additionally, you can boil the water, provided that there are no creatures in it. The water cools in 1 hour.
At 11th Level. You can manipulate other liquids you can see if at least half of their content is water. Additionally, you can move water in any direction within range if it fits within a 1- foot cube.
At 17th Level. You can move up to five 1-foot cubes of water simultaneously. The duration of all of your non-instantaneous effects increases up to 8 hours. Additionally, you can cause the water to form into complex shapes.
Available for: Druid, Sorcerer, Warlock, Wizard

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