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Garbor Malk

1 Level (0/300 XP for level-up) Soldier Background Human (Variant) Race / Species / Heritage Neutral Good Alignment
Fighter
Level 1
Hit Dice: 1/1
1d10+3 Class 1

STR 16

+3

DEX 10

+0

CON 16

+3

INT 8

-1

WIS 14

+2

CHA 8

-1

13
Hit Points
+0
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
14
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+0 Dexterity
+5 Constitution
-1 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+0 Acrobatics DEX
+2 Animal Handling WIS
-1 Arcana INT
+5 Athletics STR
-1 Deception CHA
-1 History INT
+2 Insight WIS
+1 Intimidation CHA
-1 Investigation INT
skills
+4 Medicine WIS
-1 Nature INT
+4 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
-1 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Halberd +5 STR 1d10+3 Slashing
 Heavy, Two handed, Reach
Warhammer (Two Hand) +5 STR 1d10+3 Bludgeoning
 Versatile
Light Crossbow +2 DEX 1d8 Piercing
 Loading, Twohanded, Ammunition, Range 80/320
Second Wind +0 DEX 1d10 Healing
 mod is equal to fighter level
Polearm Master +5 STR 1d4+3 Bludgeoning
Attacks
Great Weapon Fighting (PHB).

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Second wind.

Polearm Master

When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.

While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.

Features & Traits
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or a deck of cards, a set of common clothes,

Chain Shirt
Halberd
Warhammer

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tool Proficiencies: One type of gaming set, vehicles (land)

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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