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Skroot

4 Level (0/6500 XP for level-up) Criminal (Burglar) Background Ratfolk Race / Species / Heritage Chaotic Neutral Alignment
Rogue
Level 4
Hit Dice: 1/4
1d8+1 Class 1

STR 10

+0

DEX 19

+4

CON 13

+1

INT 11

+0

WIS 14

+2

CHA 12

+1

31
Hit Points
+4
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
14
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+6 Dexterity
+1 Constitution
+2 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+6 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
+3 Deception CHA
+0 History INT
+2 Insight WIS
+1 Intimidation CHA
+2 Investigation INT
+8 Thieves Tools DEX
skills
+2 Medicine WIS
+0 Nature INT
+4 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+6 Sleight of Hand DEX
+8 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortsword +6 DEX 1d6+4 gnicreiP
 Finesse, Light, Vex
Light Crossbow +6 DEX 1d8+4 gnicreiP
 Slow, Loading, Ranged
Dagger +6 DEX 1d4+4 gnicreiP
 Finesse, Light, Nick
Dagger +6 DEX 1d4+4 iercing nicreoP
 Finesse, Light, Nick
Attacks

Brown, greasy fur ("Shower? Wat dat? Can i eats?") Certain fur patches are missing as a result of a close brush with death. Rat-like tail that was definitely longer in the past.



Keen Senses (advantage Perception checks involving hearing or smell)



Scurry (advantage Acrobatics checks when scurrying through tight spaces and costs no extra movement)



Brethren of the Swarm - rats do not feel aggressive towards you unless threatened. You can communicate simples ideas through Rattus



Sneak attack



Alert



Chef



Fade Away:


Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can't do so again until you finish a short or long rest.




Features & Traits

Light crossbow


Shortsword


Daggers x2


Leather armor


Burglar's pack


Thieves tools


Crowbar


Set of dark common clothes including a hood


Studdered Leather armor


Boots of Winterlands


Horn of Silent Alarm




Equipment Copper: 24, Silver: 5, Electrum: 0, Gold: 16, Platinum: 0 Money


Common


Rattus (Sylvan dialect)


Thieves Cant


Cook's Utensils




Languages & Proficiencies

The first thing I do in a new place is note the locations of everything valuable – or where such things could be hidden.




ADHD.


Motivation:


"SURVIVE! "



"Faith? Wat dat? Can i eats?"



Shinyyyy? Mineeee!





Personality Traits

People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)





Ideals


I'm trying to pay off an old debt I owe to a generous benefactor.




Bonds

When I see something valuable, I can't think about anything but how to steal it.





Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

Boots of the Winterlands

Wondrous Item

Uncommon Requires Attunement

These furred boots are snug and feel warm. While wearing them, you gain the following benefits:

Cold resistance You have Resitance to Cold damage and can tolerate temperatures of 0 degrees Farenheit or lower without any additional protection.

Winter Strider You ignore Difficult Terrain created by ice or snow.

Enchanted boots useful for travelling North of Red River into Illyria. Adventurers who seek the frozen lands are recommended to bring at least one pair of winter shoes. These shoes were crafted by a vaunted designer and features red bottoms.




Cost: 15,000 Midans
Weight: 3 lb.

XGE

Horn of Silent Alarm

Wondrous Item

Common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Cost: 50 gp - 100 gp

Wand of Wonder

Wand

Rare

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.
  If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected.
  The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.     I dont wanna do the table yell at me later


Xanathar's Guide to Everything

Cloak of Many Fashions

Wondrous Item Common

While wearing this cloak, you can use a bonus action to change the style, colour, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

Cost: 50 - 100gp


 

Boots of Elvenkind

Wondrous Item

Uncommon

Green and brown cloth boots, embroidered ornately.




While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Stealth checks that rely on moving stealthily.


The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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