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Nalaki Smallcarver in Dungeons & Dragons 5e

Nalaki Smallcarver

9 Level (0/64000 XP for level-up) Hermit Background Goliath Race / Species / Heritage CG Alignment
Sorcerer
Level 9
Hit Dice: 9/9
1d6+2 Class 1

STR 8

-1

DEX 14

+2

CON 14

+2

INT 13

+1

WIS 10

+0

CHA 20

+5

56
Hit Points
+2
Initiative (DEX)
15
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
9 / 9
Sorcery Points
Spellcasting ...
+9 Attack mod
CHA Ability
+5 Abi Mod
17 Save DC
+8 Expertise Bonus
+4 Proficiency Bonus
-1 Strength
+2 Dexterity
+6 Constitution
+1 Intelligence
+0 Wisdom
+9 Charisma
saving throws
+2 Acrobatics DEX
+0 Animal Handling WIS
+5 Arcana INT
+3 Athletics STR
+9 Deception CHA
+1 History INT
+0 Insight WIS
+5 Intimidation CHA
+1 Investigation INT
skills
+4 Medicine WIS
+1 Nature INT
+0 Perception WIS
+5 Performance CHA
+5 Persuasion CHA
+5 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Chill Touch +9 CHA 2d8 Necrotic
 Range (120)
Mind Sliver +9 CHA 2d6 Physic
 Range (60) Int Save. Target subtracts 1d4 from next save
Shocking Grasp +9 CHA 2d8 Lightnin
 No reaction for target on hit
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Chill Touch +9 1 action 120 instant 2d8 VS
 Notes:Target cannot regain hit points until the start of her next turn
Mind Silver +9 1 action 60 instant 2d6 V
 Notes:Target subtracts a d4 from next save
Shocking Grasp +9 1 action touch V S
Message +9 1 action 120ft 1 round V, S,M
Prestidigitation +9 1 action 10 feet up to 1 hour V, S

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Arms of Hadar +9 1 action Self Instant 2d6 V, S
 Notes:10 radius on self, Strength save Psionic
Dissonant Whispers +9 1 action 60 Instant 3d6 V
 Notes:On fail target must use reaction to move as far away as they can. Psionic
Chaos Bolt +9 1 action 120 Instant 2d8+1d6 V, S
Mage Armor +9 1 action Touch 8 hours V, S, M
Silvery Barbs +9 1 reaction 60 Instant V
Comprehend Languages +9 1 action (rit) self 1 hour V,S,M

Level 2 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Arms of Hadar +9 1 action Self Instant 2d6 + V, S
 Notes:10 radius on self, Strength save Psionic
Dissonant Whispers +9 1 action 60 Instant 3d6 + V
 Notes:On fail target must use reaction to move as far away as they can. Psionic
Chaos Bolt +9 1 action 120 Instant 2d8+1d6 + V, S
Calm Emotions +9 1 action 60 ft Con, 1 minute V, S
 Notes:Psionic
Detect Thoughts +9 1 action self Con, 1 minute V, S
 Notes:Psionic
Rimes Binding Ice +9 1 action Self Instant 3d8 S, M
Invisibility +9 1 action Touch Concentration, 1 hour V, S, M
Misty Step +9 1 bonus action 30 ft instant V
Tasha's Mind Whip +9 action 90 ft 1 round 3d6 V
 Notes:On upcast, target additional creature, target must choose action, movement, or BA on fail

Level 3 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Arms of Hadar +9 1 action Self Instant 2d6 + V, S
 Notes:10 radius on self, Strength save Psionic
Dissonant Whispers +9 1 action 60 Instant 3d6 + V
 Notes:On fail target must use reaction to move as far away as they can. Psionic
Chaos Bolt +9 1 action 120 Instant 2d8+1d6 + V, S
Rimes Binding Ice +9 1 action Self Instant 3d8 + S, M
Hunger Of Hadar +9 1 action 150ft Con, Up to 1 mintue V, S, M
 Notes:Psionic
Sending +9 1 action Unlimited Instant V, S, M
 Notes:Psionic
Counterspell +9 Reaction 60 ft Instant S
Haste +9 1 action 30 ft. Con, 1 minute V, S, M
Lightning Bolt +9 1 action Self(100ft line) Instant 8d6 V,S,M

Level 4 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Arms of Hadar +9 1 action Self Instant 2d6 + V, S
 Notes:10 radius on self, Strength save Psionic
Dissonant Whispers +9 1 action 60 Instant 3d6 + V
 Notes:On fail target must use reaction to move as far away as they can. Psionic
Chaos Bolt +9 1 action 120 Instant 2d8+1d6 + V, S
Rimes Binding Ice +9 1 action Self Instant 3d8 + S, M
Lightning Bolt +9 1 action Self(100ft line) Instant 8d6 + V,S,M
Evards Black Tentacles +9 1 action 90 ft Concentration 1 minute 3d6 VSM
 Notes:Dexterity Save, Psionic
Physic Lance +9 1 action 120 ft instant 7d6 V
 Notes:Int Save, Psionic
Blight +9 1 action 30 ft instant 8d8 V S
Sickening Radiance +9 action 120 Concentration, 10 minutes 4d10

Level 5 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #
Arms of Hadar +9 1 action Self Instant 2d6 + V, S
 Notes:10 radius on self, Strength save Psionic
Dissonant Whispers +9 1 action 60 Instant 3d6 + V
 Notes:On fail target must use reaction to move as far away as they can. Psionic
Chaos Bolt +9 1 action 120 Instant 2d8+1d6 + V, S
Rimes Binding Ice +9 1 action Self Instant 3d8 + S, M
Lightning Bolt +9 1 action Self(100ft line) Instant 8d6 + V,S,M
Cone of Cold +9 action 60 ft cone 8d8 VSM

Telepathic Speech


You can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.


The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.


Flexible Casting


You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.


Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The created spell slots vanish at the end of a long rest. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. 1st: 2 2nd: 3 3rd: 5 4th:6 5:7


Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.


Metamagic


At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.


Heightened Spell: 3 points, When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.


When you Cast a Spell that Targets only one creature and doesn’t have a range of self, you can spend a number of Sorcery Points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).


Psionic Sorcery


Beginning at 6th level, when you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.


Psionic Defense: Resistance to physic damage. Advantage against charms and fear.


Shadowtouched feat (Invisibility Disguise Self)


Feytouched Feat (Misty Step, Silvery Barbs)




Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

Common, Giant, Deep Speech, Stone Carvers tools.





Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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