Editing Statblock

open
· Statblocks management ·
By Shadowfell on 05/16/2026
· Assigned to annapap9

Attempting to edit Generic Statblock and after saving changes the statblock reverts back to the previous version. For example: If I type " Peter picks an apple" and then hit save it will refresh and show "Peter picks". Then I will have to close the page, refresh and try to fill in the "an apple" portion. But upon hitting save it's a 50/50 coin toss on if the change will take.

Steps to Reproduce

Ironborn Dwarf

Creature Type: Humanoid
Size: Medium (about 4–5 feet tall)
Speed: 30 feet
 
Darkvision. You have Darkvision with a range of 60 feet.
Forgeborn Resilience. You have Resistance to Fire damage.
Heated Armament. As a Bonus Action, you can ignite one metal weapon you are holding with ancestral forgefire for 1 minute. The weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. Once on each of your turns when you hit a creature with that weapon, the attack deals extra Fire damage equal to your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Operating System

Windows

Browser

Google Chrome

Related Entity

I expected the article to save changes when I hit the "save changes" button and not have to fight the Statblock interface for 2 minutes just for changes to get made.

History

katerinach @ 19 May, 2026 02:51:23 Developer
Assigned annapap9
Shadowfell @ 27 Jun, 2026 12:06:34

any update on this

Tillerz @ 07 Jul, 2026 05:37:31

The linked statblock is private, do you mind making it public, at least for a bit?

Shadowfell @ 13 Jul, 2026 12:16:30

done

Jarissa @ 09 Aug, 2026 12:21:57

I have been creating the Pathfinder 1e statblocks for Feats and Spells missing from my cleric.   Over the past 36 hours before time of this bug report comment, I have created a total of 10 statblocks for Pathfinder 1e: 3 using the "Feat" template, the remaining 7 using the "Spell" template. I have shared all of these with the community.   I had some difficulty making the most recent one,

PFRPG Core

Eagle's Splendor

Subject gains +4 to Cha for 1 min./level.


Transmutation \ \
1-level
Save: Will negates (harmless)
SR: yes

Casting time: 1 standard action
Range: touch
Duration: 1 minute/level
Targets: creature touched
Componenent: V, S, M/DF (feathers or droppings from an eagle)

Description

The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier.

 

Bards, paladins, and sorcerers (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell's effect do increase.

  When I first made it, any time I clicked "Save", I would get 404. Finally I deleted the sheet. I closed my browser completely, reopened it, and started fresh trying to make that statblock. I succeeded this time (as you can see).   I also had a completely blank, unnamed statblock using the Pathfinder 1e Spell template on my curently active World, Elohey. I deleted that.   I moved on to create the next Spell in my list, which is https://aonprd.com/SpellDisplay.aspx?ItemName=Find%20Traps  
  1. I used the left toolbar to access the menu "Statblocks".
  2. I clicked the green button with white letters that says "+ Blocks".
  3. I filled in the name "Find Traps", the template "Spell (Pathfinder 1e)", and the location on our world of the "Elohey Spells" folder.
  4. These steps are all the same as I have done seven times previously, aside from using a different name for the statblock.  
  5. It does not matter to which fields I add content, in what order, or the nature of the content. It does not matter if I fill everything out including the tags, or if the only change I make is to type the number "2" in the Level box.
  6. When I click "Save", the screen reloads to show me an empty Spell (Pathfinder 1e) template named "Find Traps".
  7. I have tried deleting that template and remaking.
  8. I have tried closing out my browser, going away from keyboard for five minutes, coming back and reopening browser so I can start over.
  9. I have checked that I am for sure logged in to World Anvil, and I can successfully load pages (such as Bug Tracker) that I have not looked at in more than two weeks.
  I am using a fully up-to-date installation of Firefox on a fully up-to-date Windows 11.   I found this bug in the "Closed Bugs" directory, but I see that it's tagged "Open". I have used up all my puzzle-analyzing capacity on trying to make the statblock go, but I should have more early in the coming week. Should I create a new bug?

Jarissa @ 09 Aug, 2026 12:28:04

addendum: I currently have a "Find Traps" statblock. https://www.worldanvil.com/sheet/1684967/view Since I cannot share it with community, should I delete it?

Jarissa @ 09 Aug, 2026 09:21:53

Today's update:   I am able to make changes to

PFRPG Core

Find Traps

Notice traps as a rogue does. Still cannot disable it, but at least you might know it is present.


Divination \ \
2-level

Casting time: 1 standard action
Range: personal
Duration: 1 minute/level
Targets: you
Componenent: V, S

Description

You gain intuitive insight into the workings of traps. You gain an insight bonus equal to 1/2 your caster level (maximum +10) on Perception checks made to find traps while the spell is in effect. You receive a check to notice traps within 10 feet of you, even if you are not actively searching for them.

 

Note that find traps grants no ability to disable the traps that you may find.

today, including sharing it with the community.   I'm able to start work on a new Spell (Pathfinder 1e) statblock. Changes that I make to it are, so far, sticking through a save.   For attempts to duplicate this problem, I suspect you need to know other factors that I cannot identify. I remember that I saw other signs of possible server instability after this problem: the Recently Worked On list errored out, or the Notifications menu (while showing the number "14" over the bell) gave me an empty list when I tried to pull them up.   I can report here when this is working and when (if) it fails again. I'll help any other way you can think of for a non-programmer to dig up useful evidence.

Jarissa @ 10 Aug, 2026 08:37:58

Happened to me again today while making

PFRPG Core

Protection from Energy

Absorb 12 points/level of damage from one kind of energy.


Abjuration \ \
3-level
Save: Fortitude negates (harmless)
SR: yes (harmless)

Casting time: 1 standard action
Range: touch
Duration: 10 min/level or until discharged
Targets: creature touched
Componenent: V, S, DF

Description

Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.

 

Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.

  but this time, when I got the 404 upon clicking "save", I was able to do some process of elimination to figure out that the 404 was prompted specifically by having parentheses in the tags. (Ordinarily I would not use parentheses in tags and I would avoid them in titles. https://aonprd.com/SpellDisplay.aspx?ItemName=Protection%20from%20Energy has one of the levels listed as "summoner (unchained) 3", and the convention that the Community has mostly followed is to put the specific class+level combos in the statblock tags.)   Now, that does not explain the trouble I had above with the Eagle's Splendor spell statblock and then the Find Traps spell statblock, because neither https://aonprd.com/SpellDisplay.aspx?ItemName=Eagle%27s%20Splendor nor https://aonprd.com/SpellDisplay.aspx?ItemName=Find%20Traps uses parentheses anywhere except the description block and maybe the Components block.   Still! Maybe this helps you figure out why the server code had its problem this past weekend?   In the meantime, I will be mindful to scan the tags for ( or ) before I hit "save".