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Wrath of the Lich King D&D 5e Campaign

Astral Recall

3RD CONJURATION RITUAL

Casting Time: 1 Minute

Range/Area: Self

Components: V, S

Duration: Instantaneous

Description: You call upon the spirits to draw you back across great distance.   When you learn Astral Recall, you may bind yourself to a place of rest by spending:   10 minutes   in meditation there.   The location must be a place where you could reasonably rest, such as:   An inn.   A settlement.   A sanctuary.   A Shamanic enclave.   Another safe location approved by the DM.   You may have only:   one bound location   at a time.   Completing a new binding ends the previous one.   When you cast Astral Recall, you are transported to the nearest unoccupied space at your bound location.   Astral Recall fails if:   You are in combat.   You are on another plane.   Extraplanar travel is being magically prevented.   Your bound location no longer exists or cannot safely receive you.   Astral Recall transports only:   you and the equipment you are carrying   It cannot transport another creature.   Ritual   When cast as a ritual, Astral Recall does not expend a spell slot and its casting time increases by:   10 minutes

Available For: Shaman

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