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Wrath of the Lich King D&D 5e Campaign

Mind Sear

4TH EVOCATION CONCENTRATION

Casting Time: 1 action

Range/Area: 60 feet

Components: V, S

Duration: Concentration, Up to 3 rounds

Description: Choose one creature you can see within range.   Shadow energy tears outward from the target.   At the start of each of the target's turns, every other hostile creature of your choice within 10 feet of it must make a Wisdom saving throw.   On a failed save, a creature takes:   3d6 Shadow damage   On a successful save, it takes half as much damage.   The creature carrying Mind Sear takes no damage from the spell.   The spell ends early if the target moves more than 60 feet from you or you can no longer perceive it.

Using a Higher-Level Spell Slot: When cast using a 5th-level spell slot, the damage increases to:   4d6 Shadow damage

Available For: Priest

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