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Wrath of the Lich King D&D 5e Campaign

Mana Burn

3RD NECROMANCY

Casting Time: 1 action

Range/Area: 30 feet

Components: V, S

Duration: Instantaneous

Attack/Save: Intelligence saving throw

Description: You tear at the magical reserves of one creature within range.   The target must make an Intelligence saving throw.   On a failed save, it takes:   4d6 Shadow damage   If the creature has spell slots, it must also expend one of its lowest-level available spell slots.   If the target has no spell slots but possesses another limited magical resource determined by the DM, such as charges or a pool used to fuel spells, the DM may instead cause it to expend one appropriate use of that resource.   On a successful save, the creature takes half as much Shadow damage and loses no magical resource.   Mana Burn has no additional effect on creatures that possess no magical resources.

Using a Higher-Level Spell Slot: The Shadow damage increases by:   1d6   for each spell slot above 3rd.

Available For: Priest

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