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Wrath Of The Lich King D&D5e

Inferno

5TH CONJURATION

Casting Time: 1 action

Range/Area: 60 feet

Components: 2 Soul Shards, Consumed V, S, M

Duration: 3 rounds

Attack/Save: Dexterity saving throw

Description: You tear open the Twisting Nether and call an Infernal crashing into the battlefield.   Choose a point you can see within range.   Each creature of your choice within 10 feet of that point must make a Dexterity saving throw.   On a failed save, a creature takes:   4d6 Fire damage   and is knocked prone.   On a successful save, it takes half as much damage and is not knocked prone.   An Infernal then rises from the impact point.   The Infernal:   Appears in an unoccupied space at the impact point.   Acts immediately after your turn.   Obeys your verbal commands.   Remains for 3 rounds.   Vanishes back into the Twisting Nether when the spell ends.   If you already have a demon summoned through your Summoned Demon feature, that demon is temporarily dismissed while the Infernal remains.   It returns when Inferno ends if it was still alive when dismissed.  

Available For: Warlock

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