You sometimes receive fleeting impressions of what is about to happen. They might come as sudden intuition, whispered warnings, meaningful signs, or brief glimpses of possible futures. Whatever their source, they give you just enough warning to alter the outcome. You gain the following benefits.
Cantrip. You learn the Guidance cantrip. Charisma, Intelligence, or Wisdom is your spellcasting ability for this spell (choose when you select this feat).
Helpful Premonition. When you or a creature you can see within 30 feet of yourself fails a saving throw, you can take a Reaction to roll 1d4 and add the number rolled to the save's total, potentially turning the failure into a success.
You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
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