Level 4+
Experience restraining dangerous people without the benefit of a cell or courtroom has taught you how to hold, bind, and intimidate an unwilling captive. You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
Headlock. Your allies have Advantage on attack rolls against a creature Grappled by you.
Sturdy Knot. When you use Chain, Manacles, or Rope to bind a creature, add your Proficiency Bonus to the DC to escape or burst the Chain, Manacles, or Rope.
Tough Talk. A creature's Hostile attitude doesn't impose Disadvantage on your Charisma (Intimidation) checks to influence that creature.
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