Homebrew
Acrobatics +9, Performance +11, Persuasion +11
Passive Perception 9
Spellcasting. The Magic Musician is a 20th level spellcaster. He has +11 to spell attack rolls and his spells have a 19 DC.
Nathair's Mischief, Feather Fall, Charm Person, Tasha's Hideous Laughter
Power Word Heal, Power Word Stun
Otto's Irresistible Dance, Animate Object
Enhance Ability, Calm Emotions, Hold Person, Shatter
Master Musician (3/day). If the Magic Musician fails a Charisma check, he can choose to succeed instead.
The Show Must Go On! The Magic Musician is immune to the frightened and silenced conditions.
Multiattack. The Magic Musician makes three Song of Attack attacks. He can replace two attacks with a use of Song of Weakness.
Song of Attack. Melee or Ranged Spell Attack. +11 to hit, 5 ft. reach or 120 ft. range, one target. Hit: 27 (4d10+5) thunder damage.
Song of Weakness. The Magic Musician targets one creature he can see within 120 ft. of him. The creature must make a DC 19 wisdom saving throw or suffer one of the following effects (Magic Musician's choice).
Soothing Song (recharge 5-6). The Magic Musician heals himself and all allies within 30ft of himself for 15 (3d10) hp.
Song of Retreat (1/day). All enemies within 120ft of the Magic Musician must make a DC 19 constitution saving throw taking 77 (22d6) thunder damage on a failed save or half as much on a successful save. The Magic Musician then teleports himself and all allies away from the battle to a location of his choice.
Song of Inspiration (3/Day). When an ally the Magic Musician can see makes an attack roll or saving throw he can grant them advantage on that roll.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!