| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +1 | Strength | |
| +6 | Dexterity | |
| +1 | Constitution | |
| +2 | Intelligence | |
| +0 | Wisdom | |
| +2 | Charisma |
| +4 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +0 | Arcana | INT | |
| +3 | Athletics | STR | |
| +4 | Deception | CHA | |
| +0 | History | INT | |
| +0 | Insight | WIS | |
| +4 | Intimidation | CHA | |
| +2 | Investigation | INT |
| +0 | Medicine | WIS | |
| +0 | Nature | INT | |
| +0 | Perception | WIS | |
| +2 | Performance | CHA | |
| +2 | Persuasion | CHA | |
| +0 | Religion | INT | |
| +8 | Sleight of Hand | DEX | |
| +8 | Stealth | DEX | |
| +0 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Dagger (4x) | +6 | DEX | 1d4+4 | piercing | |
| Finesse, light, thrown (range 20/60ft) | |||||
| Rapier | +6 | DEX | 1d8+4 | piercing | |
| Finesse | |||||
| Hand Crossbow (60x bolts) | +6 | DEX | 1d6+4 | Piercing | |
| Ammunition: bolt (range 30/120ft), Light, loading | |||||
| Acid (dip or throw) | +4 | DEX | 2d6ifthrown+4 | acid | |
| target creature within 20ft of you, creature makes Dex saving throw (8 + your dex mod + your proficiency bonus). Dip as bonus action adding 1d4 to attack damage. Only 10x use on dip or one throw. | |||||
| Firebolt | +1 | STR | 1d10+1 | fire | |
| No mod added | |||||
Class Features: Expertise (two checks you chose sleight of hand and stealth), sneak attack: add 1d6 to attack when you attack a target using advantage. Can get advantage on a creature from first hiding then attacking or being within 5ft of at least one ally. Weapon mastery (2x weapons/day) = using any weapon with normal attack bonuses and also the mastery, like nick for dagger. Normal attack with dagger is dex mod +1d4 damage, also its light property lets you attack again for a bonus action without the dex mod (just 1d4 damage), and if you chose dagger mastery that day you add nick which lets the second attack be used with your main action so you still have a bonus action left.
Playing cards, daggers (4x), Rapier, Leather armor, hand crossbow (60x Bolts), acid vial, a nightcap that gives you pleasant dreams when you wear it.
Tiefling, common, thieves cant
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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