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KitKat

1 Level (0/300 XP for level-up) Soldier Background Tiefling Race / Species / Heritage Alignment
Rogue
Level 1
Hit Dice: 1/1
1d8+1 Class 1

STR 12

+1

DEX 18

+4

CON 12

+1

INT 11

+0

WIS 11

+0

CHA 14

+2

9
Hit Points
+4
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+6 Dexterity
+1 Constitution
+2 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+4 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+3 Athletics STR
+4 Deception CHA
+0 History INT
+0 Insight WIS
+4 Intimidation CHA
+2 Investigation INT
skills
+0 Medicine WIS
+0 Nature INT
+0 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+0 Religion INT
+8 Sleight of Hand DEX
+8 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger (4x) +6 DEX 1d4+4 piercing
 Finesse, light, thrown (range 20/60ft)
Rapier +6 DEX 1d8+4 piercing
 Finesse
Hand Crossbow (60x bolts) +6 DEX 1d6+4 Piercing
 Ammunition: bolt (range 30/120ft), Light, loading
Acid (dip or throw) +4 DEX 2d6ifthrown+4 acid
 target creature within 20ft of you, creature makes Dex saving throw (8 + your dex mod + your proficiency bonus). Dip as bonus action adding 1d4 to attack damage. Only 10x use on dip or one throw.
Firebolt +1 STR 1d10+1 fire
 No mod added
Attacks

Class Features: Expertise (two checks you chose sleight of hand and stealth), sneak attack: add 1d6 to attack when you attack a target using advantage. Can get advantage on a creature from first hiding then attacking or being within 5ft of at least one ally. Weapon mastery (2x weapons/day) = using any weapon with normal attack bonuses and also the mastery, like nick for dagger. Normal attack with dagger is dex mod +1d4 damage, also its light property lets you attack again for a bonus action without the dex mod (just 1d4 damage), and if you chose dagger mastery that day you add nick which lets the second attack be used with your main action so you still have a bonus action left.





Features & Traits

Playing cards, daggers (4x), Rapier, Leather armor, hand crossbow (60x Bolts), acid vial, a nightcap that gives you pleasant dreams when you wear it.




Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 20, Platinum: 0 Money

Tiefling, common, thieves cant





Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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