You were trained to treat the people fighting beside you as part of the same defense rather than as separate warriors. You gain the following benefits.
Inspiring Strike. When you score a critical hit against a hostile creature, choose one ally within 30 feet of you that can see or hear you. If that ally does not already have Inspiration, it gains Inspiration. Once you grant Inspiration this way, you can't do so again until the start of your next turn.
Reassert Honor. When a hostile creature you can see damages one of your allies within 5 feet of you, you roll a d4 and add it to the next attack roll you make against that creature before the end of your next turn.
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