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Asperi Matriarch in Dungeons & Dragons 5e

Homebrew, Monster Manual II (3.5e), 2002

Asperi Matriarch CR: 4

Large elemental, neutral good
Armor Class: 14 (Natural Armor)
Hit Points: 102 (12d10 + 36)
Speed: 60 ft , fly: 30 ft

STR

17 +3

DEX

16 +3

CON

17 +3

INT

13 +1

WIS

14 +2

CHA

10 +0

Saving Throws: Dexterity +5, Constitution +5
Skills:

Intimidation +2, Perception +4, Survival +6

Damage Vulnerabilities: Fire
Damage Resistances: Bludgeoning, Piercing, & Slashing from nonmagical attacks
Damage Immunities: Cold
Senses:

Passive Perception 14

Languages: Understands Common & Primordial (Auran) but doesn't speak; Telepathy 60 ft
Challenge Rating: 4 ( 1100 XP)
Proficiency Bonus: +2

Flyby. The asperi doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Uncanny Dodge. If the asperi has to make a Dexterity saving throw to see if it takes half damage from an attack, on a success it takes no damage & on a failure it takes half damage.

Wind Immunity. If the asperi cannot be moved or suffer movement penalties due to natural or magical wind conditions, such as from the Gust of Wind spell.

Actions

Multiattack. The asperi can make a hooves & an icey bite attack.

Hooves. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 17 (4d6 + 3) bludgeoning damage.

Icey Bite. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 10 (2d6 + 3) cold damage.

Bonus Actions

Ride the Wind (Recharge 5-6). If the DM determines that there is a sufficient amount of wind, the asperi can ride the air current for a speed boost. The asperi's movement speed is doubled until the end of its next turn.

Reactions

Dodge Missiles. If the asperi is hit with a ranged attack, it can add a +2 bonus to its armor class to attempt to avoid the hit.

Featherfall (4/Day). The asperi can innately cast the Feather Fall spell requiring no verbal or material components.

Suggested Environments

Any climate; Mountain terrain; Elemental Plane of Air


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