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Florent "Ren" Wytegard in Dungeons & Dragons 2024 (D&D)

Florent "Ren" Wytegard
Level 5 (0/14000 XP for level-up)
Background Noble
Size Medium
Species Aasimar
Warlock
Subclass Undead Patron
Level 5
Hit dice 5/5
1d8+3

STR 7
-2
STR save: -2
DEX 15
+2
DEX save: +2
CON 16
+3
CON save: +6
INT 14
+2
INT save: +2
WIS 11
+0
WIS save: +3
CHA 18
+4
CHA save: +7

Initiative (DEX)
+2
Speed
30
Passive Perception
10
Heroic Inspiration
Armor Class (AC)
14
Hit Points
43 / 43
Death Saves
Succeeded
Failed
Conditions
none
Exhaustion


Spellcasting
Attack mod
+7
Ability
CHA
Abi Mod
+4
Save DC
15
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Quarterstaff -2 STR 1d6-2
  Properties: Versatile
Armor ( AC Mod: +2 )
W T  Armor AC D Properties
Leather coat 12
Skills
P/E Bonus Skill Abi
+2 Acrobatics DEX
+0 Animal Handling WIS
+5 Arcana INT
-2 Athletics STR
+4 Deception CHA
+5 History INT
+0 Insight WIS
+7 Intimidation CHA
+2 Investigation INT
+0 Medicine WIS
+5 Nature INT
+0 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+2 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+0 Survival WIS

+6 Expertise Bonus
+3 Proficiency Bonus
Spell Book
Money
Copper: 0, Silver: 5, Electrum: 0, Gold: 585, Platinum: 0
Treasure and Equipment

Scholar's Pack - A Scholar’s Pack contains the following items: Backpack, Book, Ink, Ink Pen, Lamp, 10 flasks of Oil, 10 sheets of Parchment, and Tinderbox.


Quarterstaff


XL-Oversized Rüschenhemd


Ledermantel (12 AC)


Cape (dunkelgrün) bis zu den Füßen / mit Kapuze


1x Healpot 4d4+4


2 Dolche


Halbes Schachset


Knochen (Huhn)


3 Schnapsgläserinhalt in einer Phiole (Getränk unbekannt)
Ehering von Wache 3
Schlüpper von Wache 1


Zahngold (leicht blutig) von Wache 2


Dienstplakette von Wache 4
X-Ray-Monokel




Proficiencies, Languages, and Talents

Common, Celestial. Infernal


Kartenspiel-Proficency


Simple Weapons


Light armor




Features & Traits

Lucky: You gain the following benefits.


Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest.


Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll.


Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.


Celestial Resistance. You have Resistance to Necrotic damage and Radiant damage.


Darkvision. You have Darkvision with a range of 60 feet.


Healing Hands. As a Magic action, you touch a creature and roll a number of d4s equal to your Proficiency Bonus. The creature regains a number of Hit Points equal to the total rolled. Once you use this trait, you can't use it again until you finish a Long Rest.


Celestial Revelation. When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each time you transform). The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can’t do so again until you finish a Long Rest.


Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner Radiance.


Here are the transformation options:
Heavenly Wings. Two spectral wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed.


Inner Radiance. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus.


Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.


Eldritch Invocations:



  • Pact of the Blade
  • Pact of Chains
  • Investment of the Chain Master
  • Agonizing Blast

Magical Cunning - You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest.



Form of Dread: As a Bonus Action, you transform into an avatar of your patron’s dreadful power, gaining the benefits below for 1 minute, until you have the Incapacitated condition, or until you end the form (no action required). You can transform a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.


Facsimile of Life. You gain Temporary Hit Points equal to 1d10 plus your Warlock level.


Fearless Form. You have Immunity to the Frightened condition. If you are Frightened when you transform, the condition immediately ends for you.


Frightful Avatar. Once per turn, when you hit a creature with an attack roll, you can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target has the Frightened condition until the end of your next turn.


Resilient (+1 CON & Saving Proficency)



Pact of the Blade


Source: Player's Handbook


As a Bonus Action, you can conjure a pact weapon in your hand—a Simple or Martial Melee weapon of your choice with which you bond—or create a bond with a magic weapon you touch; you can’t bond with a magic weapon if someone else is attuned to it or another Warlock is bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus.


Whenever you attack with the bonded weapon, you can use your Charisma modifier for the attack and damage rolls instead of using Strength or Dexterity; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type.


Your bond with the weapon ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends.


Thirsting Blade


Source: Player's Handbook
Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation


You gain the Extra Attack feature for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn.


Pact of the Chain


Source: Player's Handbook


You learn the Find Familiar spell and can cast it as a Magic action without expending a spell slot.


When you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: Imp, Pseudodragon, Quasit, Skeleton, Slaad Tadpole, Sphinx of Wonder, Sprite, or Venomous Snake (see appendix B for the familiar’s stat block).


Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its Reaction.


Investment of the Chain Master


Source: Player's Handbook
Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation


When you cast Find Familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits.


Aerial or Aquatic. The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet.


Quick Attack. As a Bonus Action, you can command the familiar to take the Attack action.


Necrotic or Radiant Damage. Whenever the familiar deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic or Radiant damage instead.


Your Save DC. If the familiar forces a creature to make a saving throw, it uses your spell save DC.


Resistance. When the familiar takes damage, you can take a Reaction to grant it Resistance against that damage.





Backstory

Custom Noble






™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" with a large format like A3.
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