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Pethice

3 Level (900/2700 XP for level-up) Outlander Background Sylvanaia (Spring) Race / Species / Heritage True Neutral Alignment
Ranger (Fey Wanderer)
Level 3
Hit Dice: 3/3
1d10+2 Class 1

STR 12

+1

DEX 15

+2

CON 14

+2

INT 10

+0

WIS 16

+3

CHA 8

-1

28
Hit Points
+2
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
13
Passive Perception
Spellcasting ...
+5 Attack mod
WIS Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+4 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
-1 Charisma
saving throws
+2 Acrobatics DEX
+5 Animal Handling WIS
+0 Arcana INT
+3 Athletics STR
-1 Deception CHA
+0 History INT
+5 Insight WIS
-1 Intimidation CHA
+0 Investigation INT
skills
+3 Medicine WIS
+0 Nature INT
+7 Perception WIS
-1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longbow +6 DEX 1d8+2 piercing
Shortsword +4 DEX 1d6+2 piercing
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Druidcraft

Level 1 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds
 Notes:1/Long Rest
Speak with Plants
 Notes:1/Long Rest
Charm Person
Hunter's Mark
Zephyr Strike
Absorb Elements
Sylvanaia Traits:

Commune with Nature. You know the druidcraft cantrip. When you reach 3rd level, you can cast speak with plants as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest.

Barkskin. You have tough, bark-like skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier.

Season's Blessing. Choose one season (Spring, Summer, Autumn, Winter) with which you feel a special kinship. Depending on the season chosen, you gain a special ability that you can use once per long rest.

Spring's Renewal. You can cast cure wounds at the 1st-level.



Ranger Features:

Favored Foe:

When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).

The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4.

You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.


Deft Explorer:

Canny. Your proficiency bonus is doubled for any ability check you make using Nature.


Sublclass Fey Wanderer Features:

Dreadful Strikes:

At 3rd level, you can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.


Otherwordly Gamour:

Additionally at 3rd level, your fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).

Features & Traits
Quiver, 2x Shortswords, Explorer's Pack, Hunting Trap, Staff made of twisted branches

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 50, Platinum: 0 Money
Common, Sylvan, Goblin, Elvish

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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