| Level | 3 |
| Background | Merchant |
| Size | Medium |
| Species | Kitsune |
| Subclass | Arcane Trickster |
| Level | 3 |
| Hit dice | 3/3 |
| 1d8+2 | |
| W | Pr | Weapon / Attack | AB | Abi | Dmg | Dmg Type |
|---|---|---|---|---|---|---|
| War Fan | +6 | DEX | 1d6+4 | Slashing | ||
| Properties: finesse, light, special (see text), thrown R. 20/60 | Nick | |||||
| Shortbow | +6 | DEX | 1d6+4 | Piercing | ||
| Properties: two-handed, R. 80/320 | Vex | |||||
| War Fan | +6 | DEX | 1d6+4 | Slashing | ||
| Properties: finesse, light, special (see text), thrown R. 20/60 | Nick | |||||
| W | T | Armor | AC | D | Properties |
|---|---|---|---|---|---|
| Leather armor | 15 |
| P/E | Bonus | Skill | Abi |
|---|---|---|---|
| +4 | Acrobatics | DEX | |
| +5 | Animal Handling | WIS | |
| +4 | Arcana | INT | |
| +1 | Athletics | STR | |
| +5 | Deception | CHA | |
| +4 | History | INT | |
| +3 | Insight | WIS | |
| +3 | Intimidation | CHA | |
| +4 | Investigation | INT | |
| +3 | Medicine | WIS | |
| +4 | Nature | INT | |
| +5 | Perception | WIS | |
| +3 | Performance | CHA | |
| +5 | Persuasion | CHA | |
| +4 | Religion | INT | |
| +8 | Sleight of Hand | DEX | |
| +8 | Stealth | DEX | |
| +5 | Survival | WIS |
+4
Expertise Bonus |
+2
Proficiency Bonus |
Navigator's tools, Thief's tools, Simple weapons, Martial (finesse or light), light armor, Ship and wagon handling.
Languages: Common, Sylvan, Elvish, Thieves Cant, Dwarvish
*Rogue expertise at lvl 1 and lvl 6, sneak attack 2d6 at lvl 1
*Weapon mastery (changeable on long rest) (Daggers (fans) Nick, shortbow Vex), Finesse, Cunning Action
*Mage Hand Legerdermain
*Cast Minor Illusion at will and Charm Person once per day
*One with the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
*Lucky - Luck Points = prof. bonus before rolls
*Darkvision 60ft
*Background: Merchant Ability Scores: Constitution, Intelligence, Charisma
>Feat: Lucky Skill Proficiencies: Animal Handling and Persuasion
*Merchant background = Tool Proficiency: Navigator's Tools - Equipment: Choose A or B: (A) Navigator's Tools, 2 Pouches, Traveler’s Clothes, 22 GP; or (B) 50 GP You were apprenticed to a trader, caravan master, or shopkeeper, learning the fundamentals of commerce. You traveled broadly, and you earned a living by buying and selling the raw materials artisans need to practice their craft or finished works from such crafters. You might have transported goods from one place to another (by ship, wagon, or caravan) or bought them from traveling traders and sold them in your own shop.
*LUCKY Origin Feat You gain the following benefits. Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll. Proficient in handling a ship or wagon.
Adopted by Erik & Leena Reyland, owners of the Reyland Imports shipping, import/export company in Dockway in the Shore District of Magnimar. On a particularly important trip overseen by Erik himself, the ship was forced to stop at Riddleport where a small child with hair that looked oddly more grey than black and unusual amber eyes, was caught stealing from a member of the ship's crew when another happened by at the worst time and caught her. The crewmen were about to punish her for stowing away on their ship and for her thievery when Erik decided to step in. He took the girl into a room and questioned her. She was stubborn and uncooperative at first but she saw he seemed to be a good and kind man and she feared what the crew would do to her if he gave up talking to her and gave her back to them so she began to trust him. She eventually told him that she had no family and she was stealing because she was hungry. He took pity on the child and told her that if she promised not to steal anymore he would help her find a home. She was wary, people had made those kinds of promises before and they had always ended badly, but she trusted him somewhat and decided to give him a chance. She traveled with him for the rest of the trip and by the time they had returned to Magnimar Erik had grown quite fond of Inari as she called herself and decided he would speak to his wife and see if she would be willing to adopt her. It wasn't long before Leena grew to care for Inari too and they made her a Reyland officially with the new name Geneviere.
Her memories of her life before Riddleport contain only dreams of being in the woods as a cub with her mother Kuzunoha (named after the legend) and a few others who had given birth recently, along with their cubs. Wandering off to chase small animals and to play she lost track of time and when she returned to the den she found everyone gone. Smells of others she did not know lingered in the air so she hid and waited hoping that when it was safe they would return for her but after several days no one had. She finally had no choice but to leave and begin scrounging for food. Her search eventually led her to a human settlement, a rough dangerous city called Riddleport. She hoped since her father was human and since she knew nothing about him having seen him only twice, that maybe she would find him there and he would welcome her. She managed to blend in with the humans when necessary as she searched for any male human who might have a long lost daughter and might know her mother but was unsuccessful. She eventually gave up on finding him and spent most of her time hidden away from others, only coming out in disguise to steal food or things she could sell and had managed to get away with this for a while before a group of older human children found her. They noticed she was good at hiding, stealing and tricking people so they forced her to work for them. One in particular who went by Roan? who like horses of the same variety had dark hair (in his case brown) mixed with what looked like strands of white, led a smaller group who bullied her and was cruel at every opportunity which caused her to take the chance to escape when presented in the form of a ship that seemed less guarded than the ones she was used to seeing. She stowed away for several days before getting caught by a crewman who had woken up and passed by unexpectedly as she was grabbing some food from a sailors bag that he had squirreled away for snacking during late watch.
In the nine years that followed Gen flourished in her new home, her secret, (revealed when a jarring event frightened her into revealing it as she was still young and had only a small amount of control of her abilities,) safe with the parents who loved her dearly. Her 16th year however was plagued by sadness and difficulty for her with the death of her parents and the near total loss of her home and parents' company. She managed to salvage it after nearly a full year of struggle and with the "help" of an old friend from Riddleport. Well he had never been much of a friend back then. In fact he bullied her near incessantly, but he'd grown into quite an attractive man since and when he'd tracked her down (after hearing about Reyland Imports being run by a dark haired beauty with unusual, strikingly amber eyes which sounded awfully familiar), she couldn't help but be attracted to him.
In her naivete and due to her happy, safe life allowing her to let her guard down, she fell for his charm and his promises that he had changed and allowed him to talk her into using the company to help some of his friends who needed to ship some things but couldn't trust the other companies in Riddleport. She just needed to change a record here, a log there. She eventually came to realize however that she wasn't helping honest people avoid Riddleport's "bad guys", she was helping them smuggle things outside the reach of Avery Slyeg(?) who wanted control of their smuggling operation. She trusted her friend when he said he loved her and would keep her safe but others from Riddleport began to appear in Magnimar and her friend and his associates disappeared. She was left alone with threats being made against her and her company and no one she could turn to without paying a hefty price for her crimes or dragging an innocent person into her troubles, so at 18 she left with what she had saved, changed her name and set out on the run. She began her life anew yet again, this time as an adventurer, often turning to the skills she had learned in her early years and in the two years spent with Roan? to get by in difficult times or to save her life at others.
Father: Hanzo
Intense curiosity and vengeance.
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