| MOD | SAVE | ||
|---|---|---|---|
| STR | 5 | -3 | -3 |
| DEX | 15 | +2 | +7 |
| CON | 14 | +2 | +2 |
| MOD | SAVE | ||
| INT | 6 | -2 | -2 |
| WIS | 10 | +0 | +0 |
| CHA | 18 | +4 | +9 |
Agile. Jimothy doesn't provoke an Opportunity Attack when he moves out of an enemy's reach. Compact Frame. Jimothy can move through a space as narrow as 4 inches without expending extra movement to do so. Keen Hearing and Smell. Jimothy has advantage on Wisdom (Perception) checks that rely on hearing or smell. Regeneration. If defeated in battle, Jimothy can be re-summoned after a Long Rest by anyone attuned to Jimothy's Relic.
Nibble. Melee Attack Roll: +4, reach 5 ft. Hit: 5 1d6+2 piercing damage. Hurl Garbage. Ranged Attack Roll: +4, range 25/50 ft. Hit: 4 1d4+2 bludgeoning damage, and the target is stinky until the start of Jimothy's next turn. Captivate (Recharge 5-6). Wisdom Saving Throw: DC 12, 15-foot Emanation. Failure: The target has the Charmed condition until the start of Jimothy's next turn.
Skitter. Jimothy takes the Dash or Hide action.
Bountiful Luck. An ally Jimothy can see within 30 feet of him rolls a 1 on a d20 for an attack roll, an ability check, or a saving throw, Jimothy can use his reaction to let the ally reroll the die. The ally must use the new roll.
Spout Plant. (1 action) Jimothy summons a plant creature with a Challenge Rating of one or lower. The plant takes its turn immediately after the creature. Surging Growth. (2 actions) Vines spread from Jimothy in a 15‑foot radius creating an area of difficult terrain. Those within range must succeed on a DC 15 DEX save or become grappled.
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