| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +3 | Strength | |
| +3 | Dexterity | |
| +4 | Constitution | |
| +3 | Intelligence | |
| +3 | Wisdom | |
| +3 | Charisma |
| +3 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +3 | Arcana | INT | |
| +3 | Athletics | STR | |
| +3 | Deception | CHA | |
| +3 | History | INT | |
| +5 | Insight | WIS | |
| +3 | Intimidation | CHA | |
| +3 | Investigation | INT |
| +3 | Medicine | WIS | |
| +3 | Nature | INT | |
| +3 | Perception | WIS | |
| +3 | Performance | CHA | |
| +5 | Persuasion | CHA | |
| +3 | Religion | INT | |
| +3 | Sleight of Hand | DEX | |
| +3 | Stealth | DEX | |
| +5 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Pistol | +7 | WIS | 1d10 | Piercing | |
| Reload 4, misfire 1, range (60/240) | |||||
| Peperbox | +7 | WIS | 1d10 | Piercing | |
| Reload 6, misfire 2, range (80/320) | |||||
| Longsword | +3 | STR | 1d8(1d10)+1 | Slashing | |
| Versatile (1d10) | |||||
| Dagger | +5 | DEX | 1d4+3 | Piercing | |
| Finesse, light, thrown (range 20/60) | |||||
Saving Throws. Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:
Trick shot save DC = 8 + your proficiency bonus + your Dexterity modifier
When you make a firearm attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.
When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.
You gain a +2 bonus to attack rolls you make with ranged weapons.
Unknown properties... for now.
Abyssal was a form of the Primordial language warped and twisted by the evil of the Abyss.
Leather Armor
Pepperbox
Leather Armor
Longsword
Dagger
Pistol
Peperbox
Bedroll.
Mess kit.
Tinderbox.
Torches (9)
Broken Pistol.
Rations (3 Days)
Bounty for Owlbear.
Waterskin (Blackpowder)
Small Pouch (Blackpowder)
Small Pouch (20 Iron Balls)
Casket (Empty)
Mysterious Small Box (Unknown)
Hempen Rope (45ft)
Makeshift Grass Rope (10ft)
Small Healing Potion (1)
Thieves' Tools.
Tinker's Tools.
Simple Weapons.
Martial Weapons.
Firearms.
Light Armor.
Medium Armor.
Heavy Armor.
Shields.
Common.
Subconscious.
Abyssal (Marked).
MU04-3 "Scrap" (60)
Cereus Analgiz (42)
Ken (5)
The Stranger (-10)
Kemuel (Deceased)
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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