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Joze Joffarion in Dungeons & Dragons 5e

Joze Joffarion

4 Level (0/6500 XP for level-up) Urban Bounty Hunter Background Human Race / Species / Heritage Alignment
Fighter (Gunslinger)
Level 4
Hit Dice: 4/4
1d10+2 Class 1

STR 13

+1

DEX 16

+3

CON 14

+2

INT 16

+3

WIS 17

+3

CHA 16

+3

48
Hit Points
+3
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
13
Passive Perception
3 / 3
Grit Point's
1 / 1
Action Surge
1 / 1
Second Wind
15 / 99
Simple Bullets
4 / 4
Pistol Magazine
6 / 6
Peperbox Magazine
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+3 Dexterity
+4 Constitution
+3 Intelligence
+3 Wisdom
+3 Charisma
saving throws
+3 Acrobatics DEX
+3 Animal Handling WIS
+3 Arcana INT
+3 Athletics STR
+3 Deception CHA
+3 History INT
+5 Insight WIS
+3 Intimidation CHA
+3 Investigation INT
skills
+3 Medicine WIS
+3 Nature INT
+3 Perception WIS
+3 Performance CHA
+5 Persuasion CHA
+3 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Pistol +7 WIS 1d10 Piercing
 Reload 4, misfire 1, range (60/240)
Peperbox +7 WIS 1d10 Piercing
 Reload 6, misfire 2, range (80/320)
Longsword +3 STR 1d8(1d10)+1 Slashing
 Versatile (1d10)
Dagger +5 DEX 1d4+3 Piercing
 Finesse, light, thrown (range 20/60)
Attacks


Trick Shot's


Saving Throws. Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:


Trick shot save DC = 8 + your proficiency bonus + your Dexterity modifier


Disarming Shot


When you make a firearm attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.


Violent Shot


When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.




Feet's


Gift of the Gem Dragon



  • Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • Telekinetic Reprisal. When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.



Fighting Style


Archery


You gain a +2 bonus to attack rolls you make with ranged weapons.




Marked


Unknown properties... for now.


Understanding of Abyssal Language


Abyssal was a form of the Primordial language warped and twisted by the evil of the Abyss.







Features & Traits


Equipped


Leather Armor
Pepperbox




Weapon's and Armor's


Leather Armor
Longsword
Dagger
Pistol
Peperbox


Backpack


Bedroll.
Mess kit.
Tinderbox.
Torches (9)
Broken Pistol.
Rations (3 Days)
Bounty for Owlbear.


Container's


Waterskin (Blackpowder)
Small Pouch (Blackpowder)
Small Pouch (20 Iron Balls)
Casket (Empty)
Mysterious Small Box (Unknown)


Rope's


Hempen Rope (45ft)
Makeshift Grass Rope (10ft)


Potion's


Small Healing Potion (1)






Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 87, Platinum: 0 Money


Proficiencies


Thieves' Tools.
Tinker's Tools.
Simple Weapons.
Martial Weapons.
Firearms.
Light Armor.
Medium Armor.
Heavy Armor.
Shields.




Languages


Common.
Subconscious.
Abyssal (Marked).






Languages & Proficiencies


Reputation Point's


MU04-3 "Scrap" (60)
Cereus Analgiz (42)
Ken (5)
The Stranger (-10)

Kemuel (Deceased)






Bonds


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

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