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Ivan Kovack

4 Level (0/6500 XP for level-up) Folk Hero Background Leonin Race / Species / Heritage Neutral Good Alignment
Monk
Level 4
Hit Dice: 2/4
1d8+2 Class 1

STR 10

+0

DEX 16

+3

CON 14

+2

INT 8

-1

WIS 18

+4

CHA 11

+0

30
Hit Points
+3
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
45
Speed (walk/run/fly)
21
Passive Perception
3 / 3
Ki
7 / 13
Monk Points
Spellcasting ...
+6 Attack mod
WIS Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+5 Dexterity
+2 Constitution
-1 Intelligence
+4 Wisdom
+0 Charisma
saving throws
+5 Acrobatics DEX
+6 Animal Handling WIS
-1 Arcana INT
+2 Athletics STR
+0 Deception CHA
-1 History INT
+6 Insight WIS
+0 Intimidation CHA
-1 Investigation INT
+6 Craftsmanship WIS
skills
+4 Medicine WIS
-1 Nature INT
+6 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
-1 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Caestus +7 DEX 1d4+3 Bludgeoning
 Light (Range 5 ft)
Claws +7 DEX 1d4+3 Slashing
 (Range 5 ft)
Unarmed Strike +7 DEX 1d4+3 Bludgeoning
 (Range 5 ft)
Dart +7 DEX 1d4+3 Piercing
 Range (20/60 ft), Finesse, Thrown
Attacks

Spell Book

Rustic Hospitality

Unarmored Defense

Martial Arts

Darkvision

Daunting Roar

Dedicated Weapon

Unarmored Movement

Monastic Tradition: Way of the Astral Self

Arms of the Astral Self

Ki-Fueled Attack

Deflect Missiles

Quickened Healing

Slow Fall



Features & Traits
Caestus

Explorer's Pack

10 Darts

Woodcarver's Tools

Shovel

Iron Pot

Set of Common Clothes

Belt Pouch

Bellamy Farms Flyer


Equipment Copper: 10, Silver: 0, Electrum: 0, Gold: , Platinum: 0 Money
Language: Common

Language: Leonin

Carpenter's Tools

Simple Weapons

Short-swords

Heavy Armor

Heavy Weapons

Woodcarver's Tools

Vehicles (Land)

Languages & Proficiencies
If someone is in trouble, I'm always ready to lend help.

Personality Traits
Sincerity. There's no good in pretending to be something I'm not. (Neutral)

Ideals
Someone I loved died because of a mistake I made. That will never happen again.

Bonds
There's no room for caution in a life lived to the fullest.

Flaws
Ki-Based Abilities:
Flurry of Blows - Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense - You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind - You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Deflect Missiles - Use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (range 20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
Arms of the Astral Self - Your mastery of your ki allows you to summon a portion of your astral self. As a bonus action, you can spend 1 ki point to summon the arms of your astral self. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Martial Arts die.

For 10 minutes, these spectral arms hover near your shoulders or surround your arms (your choice). You determine the arms' appearance, and they vanish early if you are incapacitated or die. While the spectral arms are present, you gain the following benefits:
  • You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.

  • You can use the spectral arms to make unarmed strikes.

  • When you make an unarmed strike with the arms on your turn, your reach for it is 5 feet greater than normal.


  • The unarmed strikes you make with the arms can use your Wisdom modifier in place of your Strength or Dexterity modifier for the attack and damage rolls, and their damage type is force.


Ki-Fueled Attack - If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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