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Turli Kern

3 Level (0/2700 XP for level-up) Fey-Blessed Background Wechselkind Race / Species / Heritage Neutral Alignment
Bard (College of Adventurers)
Level 3
Hit Dice: 1/3
1d8+1 Class 1

STR 8

-1

DEX 11

+0

CON 12

+1

INT 15

+2

WIS 14

+2

CHA 16

+3

21
Hit Points
+0
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
25
Speed (walk/run/fly)
12
Passive Perception
0 / 3
bardic Inspiration
0 / 2
self repair
0 / 2
helpful tactics
Spellcasting ...
+5 Attack mod
CHA Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+2 Dexterity
+1 Constitution
+2 Intelligence
+2 Wisdom
+5 Charisma
saving throws
+2 Acrobatics DEX
+2 Animal Handling WIS
+4 Arcana INT
-1 Athletics STR
+3 Deception CHA
+2 History INT
+2 Insight WIS
+3 Intimidation CHA
+2 Investigation INT
+5 tools CHA
skills
+2 Medicine WIS
+2 Nature INT
+2 Perception WIS
+7 Performance CHA
+7 Persuasion CHA
+2 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
rapier +2 DEX 1d8 piercing
 Finesse
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Minor Illusion +5 1 Action 30 ft. 1 Minute S, M
 Notes:Grim hollow trait
Mending +5 1 Minute Touch Instantaneous V, S, M
Illusory Instrument +5 1 action Touch 10 minutes V,S
Message +5 1 Action 120 ft 1 Round S, M
Vicious Mockery +5 1 Action 60 ft. Instantaneous 1d6 V
 Notes:WIS Save

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Vicious Mockery +5 1 Action 60 ft. Instantaneous 1d6 + V
 Notes:WIS Save
Command +5 1 Action 60 ft. Instantaneous V
Disguise Self +5 1 Action Self 1 Hour V, S
 Notes:Grim hollow trait
Charm Person +5 1 Action 30 ft 1 Hour V, S
Cure Wounds +5 1 Action Touch Instantaneous 2d8 V, S
Feather Fall +5 1 Reaction 60 ft. 1 Minute V, M
Silvery Barbs +5 1 reaction 60 feet Instantaneous V
Creeping Touch +5 1 Action Self Concentration, up to 10 minutes V, S
Shield +5 1 Reaction Self 1 round V, S
 Notes:Grim hollow Adventurer talent

Level 2 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Vicious Mockery +5 1 Action 60 ft. Instantaneous 1d6 + V
 Notes:WIS Save
Cure Wounds +5 1 Action Touch Instantaneous 2d8 + V, S
cloud of daggers +5 1 Action 60 ft Concentration, up to 1 minute 4d4 V, S, M
Enhance Ability +5 1 Action Touch Concentration, up to 1 hour V, S, M
Rime's Binding Ice +5 1 Action Self (30-foot cone) Instantaneous 3d8 cold S, M
 Notes:Grim hollow Adventurer talent
Combat Traits
Creature Cover
By slipping behind enemies or allies alike, you are able to fade from view with ease. You can take the Hide action even when you have Half Cover from a creature, as long as that creature is of a size larger than you.

Magical Fortification
The more that magic threatens you, the more your resilience to it increases. Choose an ability score: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. You have Advantage on saving throws using that ability score against spells and other magical effects.

Exploration Traits
Artificial Form
You were made, not born, and your unnatural origin forever marks you as different. You are a Construct, but your enchanted form still benefits from healing spells. You can also heal yourself by spending Hit Dice during Short Rests and Long Rests, as normal. You don’t need to eat, drink, sleep, or breathe. You must still be inactive for 8 hours during a Long Rest to gain its benefits.

Self-Repair. If you take this trait twice, when the Mending cantrip is cast on you, you can spend a Hit Die to regain a number of Hit Points equal to the roll of the die plus your Constitution modifier (minimum 1 Hit Point). You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you f inish a Long Rest.

Helping Hand
You excel at aiding your allies, knowing that the time will come when you need them to return the favor. You can use the Help action as a Bonus Action to assist any ally making an ability check. (This is an Exploration trait.)

Helpful Tactics. If you take this trait twice, when you use Helping Hand, you can also assist an ally making an attack roll. You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest. (This is a Combat trait.)


Roleplaying Traits
Magical Savant (Disguise Self)
If you take this trait multiple times, you select a different cantrip each time, or you can select a level 1 spell from the same list as a cantrip you have previously chosen. If you select a level 1 spell, you can cast it once without expending a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. If you have levels in the associated spellcasting class, you always have this spell prepared, and it doesn’t count against the number of spells you can prepare each day.

Magical Savvy (Minor Illusion)
Whether through intensive study or the innate touch of magic in your blood, you have the ability to invoke magical spells. You learn one cantrip of your choice from any spell list, which you cast using the associated ability score: Intelligence for Wizard spells, Wisdom for Cleric and Druid spells, and Charisma for Bard, Sorcerer, and Warlock spells. If the spell appears on multiple spell lists, choose one to determine the spellcasting attribute for that spell.

Intuitive Acrobat
Staying loose and limber means being able to get out of even the tightest spots when your life is on the line. You have proficiency in the Acrobatics skill.

Features & Traits
Flute

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Adventurer’s Talents:
Wizard. You prepare any two spells from the Wizard
spell list that are of a level you can cast. These count as
Bard spells for you but do not count against your number
of Prepared Spells. When you gain a level in this class, you
can choose one of the Wizard spells you have prepared and
replace it with another spell from the Wizard spell list of a
level you can cast.
Spellcasting
common

Languages & Proficiencies
Be a Master of Classes
Bards from the College of Adventurers learn from heroes
of old and stories of legend. Bards are jacks of all trades,
and, for the College of Adventurers, this statement rings
even truer. They combine all the skills of their companions
into one, allowing them to be versatile and supportive.
While not having a direct goal, many adventurer-studying
Bards live to tell tales of other heroes or seek to create
their own. Stories of great deeds, of desperate cunning, of
magical anomalies, or of godly might fuel these Bards.
Level 3: Talented Adventurer
You learn an adventurer’s talent of your choice from the

“Adventurer’s Talent Options” section later in this sub-
class’s description. You learn an additional adventurer’s

talent of your choice when you reach Bard levels 6 and 14.
Level 3: Party Planner
While a creature has a Bardic Inspiration die from you, it
can use a Bonus Action to take the Help action.
Level 6: Well-Rounded
You gain proficiency with one type of Artisan’s Tools
of your choice, you gain proficiency in one skill of your
choice, and you know one language of your choice.
Level 14: Improvisational Talent

When you finish a Long Rest, you can choose one adven-
turer’s talent you know and replace it with one you don’t.

Personality Traits
His mentor killed something, where he wants to get revenge for. His mentor was a middle age that was trying to be a necromancer for science. He tried to resurrect his partner on his own cause he couldn't depend on the gods and so he started with a base understanding of bringing stuff to live and made turli, which he wasn't succesful in bringing to live but the local fey in the area he worked at heard of his story and tried to help him. Turli believes he was brought into this world with a purpose left by his mentor and is trying to figure out what it is. He joined the quest cause of a rumor about his own quest and because his current equiment is wearing down.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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