| Primary Ability | Dexterity and Charisma |
|---|---|
| Hit Point Die | 1d8 per level |
| Saving Throw Proficiencies | Dexterity, Charisma |
| Skill Proficiencies | Choose 3: Acrobatics, Arcana, Deception, Insight, Intimidation, Perception, Stealth, Survival |
| Weapon Proficiencies | Simple weapons, Longbows, Rifles |
| Tool Proficiencies | Tinker's tools or Alchemist's supplies |
| Armor Training | Light armor, Medium armor |
| Starting Equipment | Choose A or B: (A) Chainmail Armor, Heavy Crossbow, Dagger, Tinker's Tools, Explorer's Pack (B) 5d4 x 10 gp |
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