| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +2 | Strength | |
| +5 | Dexterity | |
| +0 | Constitution | |
| +5 | Intelligence | |
| +0 | Wisdom | |
| +0 | Charisma |
| +3 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +3 | Arcana | INT | |
| +2 | Athletics | STR | |
| +2 | Deception | CHA | |
| +3 | History | INT | |
| +2 | Insight | WIS | |
| +0 | Intimidation | CHA | |
| +3 | Investigation | INT |
| +0 | Medicine | WIS | |
| +3 | Nature | INT | |
| +0 | Perception | WIS | |
| +0 | Performance | CHA | |
| +2 | Persuasion | CHA | |
| +3 | Religion | INT | |
| +7 | Sleight of Hand | DEX | |
| +7 | Stealth | DEX | |
| +2 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Daggers | +5 | DEX | 2d4+3 | Piercing | |
| Finesse, Light, Thrown (Range 20/60) Weapon Mastery: Nick: allows you to make an additional attack as part of your attack action whenever you wield a light weapon in both your main and off-hand. But be warned, according to the 2024 Players Handbook, this does not mean you can make a third attack as a bonus action. Instead, this property allows you to free up your bonus action for more tactical moves like spells or whatever else you might have up your sleeve. | |||||
| Shortbow | +5 | DEX | 1d6+3 | Piercing | |
| Ammunition (Range 80/320; Arrow), Two-Handed Weapon Mastery: Vex: whenever you hit a target with a Vex weapon, you gain advantage on your next attack roll against that same target. | |||||
| Chill Touch | +5 | INT | 1d10 | Necrotic | |
| Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn. Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10). | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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