Born from Holy Fire these Dawn Wardens are the chosen of Celestial forces to eradicate the darkness of Demons and Devils alike. These "Angels" are often found in seemingly innocuous places such as villages or small homesteads though they are known to frequent larger cities where faith in the gods has fallen in favor of the populous. Wherever they are found however it is always an ill omen to See one, it is rumored they are only seen by those marked for destruction whether by action or association. Even Capital cities have fallen to their rampages at times. Wherever faith in the gods has fallen to heresy or Fiendish cults arise they call down Celestial fire to cleanse all in their path. Not to be crossed they will stop at nothing to destroy any who make pacts with denizens of the lower planes only showing mercy to those cursed by such forces even if that mercy comes at the end of a blade.
Class Features
Radiant Wrath
You possess a resource called Wrath Dice.
- At level 1 you have 2d6 Wrath Dice.
- Dice increase in number and size as you level.
- Whenever you heal an ally or deal radiant damage, you gain 1 Wrath die (up to 5 max).
You may expend Wrath Dice to enhance abilities or add radiant damage.
Wrath Dice Level :
Scale
Additional Spellcasting Rules
Spellcasting Ability:
Wisdom
- Spell Save DC: 8 + proficiency bonus + Wisdom modifier
- Spell Attack Modifier: proficiency bonus + Wisdom modifier
Spell Preparation:
You prepare spells daily from the Dawn Warden spell list equal to:
Wisdom modifier + half your Dawn Warden level (rounded down)
Level 1 – Light of the Pyre
- You gain spellcasting and Radiant Wrath.
Additionally you gain:
Kindle Soul, as an action you restore:
- 1d8 + Wisdom modifier HP to a creature within 60 ft.
- After healing, the target gains temporary HP equal to your proficiency bonus.
Uses: Proficiency bonus per long rest.
- When you use this ability you gain 1 Wrath die.
Level 2 – Wings of Vengeance
As a bonus action you may summon radiant wings for 1 minute.
Effects:
- When you cast a healing spell, one creature of your choice within 10 ft of the target regains HP equal to your Wisdom modifier.
Uses: Once per long rest.
Level 3 – Pyre Aspect
Choose a Subclass
Level 5 – Exterminate
- When you deal radiant damage with a spell or ability, you may expend Wrath Dice.
- Add the die to the damage and the target must make a CON save.
- Failure: stunned until the end of your next turn.
Uses: once per turn.
Level 6 – Burning Devotion
Whenever you heal an ally, you may deal radiant damage to an enemy within 30 ft equal to your Wisdom modifier.
Level 7 – Radiant Surge
Your wrath accelerates your attacks.
- When you expend Wrath Dice for damage, you gain +10 ft movement and advantage on your next attack this turn.
Level 9 – Beacon of Judgment
- As an action choose a point within 60 ft.
- Radiant light erupts in a 20-ft radius.
Enemies take: 6d6 radiant damage (DEX save half)
- Allies in the light regain: 3d6 HP
Uses: once per long rest.
Level 10 – Angelic Descent
You gain permanent radiant wings.
- Immunity to falling damage
Level 11 – Greater Wrath
- Your Wrath Dice become d10.
- Whenever you expend a Wrath die for damage, add your Charisma modifier to the damage.
Level 13 – Scorching Judgement
When a creature damages an ally within 30 ft, you may use your reaction to deal radiant damage equal to two Wrath Dice.
Level 14 – Solar Bulwark
When you heal a creature, it gains resistance to all damage until the start of your next turn.
Level 15 – Pyre Ascension
Your Wings of Vengeance ability improves.
While active:
- Allies within 20 ft gain +2 AC
- Healing spells restore additional HP equal to your proficiency bonus.
Level 17 – Divine Conflagration
Once per turn when you deal radiant damage you may reroll any damage dice that roll 1 or 2.
Level 18 – Burning Halo
Enemies within 10 ft of you take radiant damage equal to your Wisdom modifier at the start of their turns.
Level 20 – Avatar of the Pyre
You fully embody the angelic power of the Pyre.
Once per long rest for 1 minute:
- All healing spells are maximized
- Radiant damage ignores resistance
- Allies within 30 ft regain 10 HP at the start of their turns.
Spells
1st level:
2nd level:
3rd level:
4th level:
5th level:
Subclasses
Pyre Aspect: Cherish
Level 3 – Cherish Blessing
Kindle Soul gains:
- Range increases to 120 ft
Level 7 – Lingering Grace
Creatures healed by you regain additional HP equal to your proficiency bonus at the start of their next turn.
Level 11 – Radiant Protection
Targets healed by Kindle Soul gain resistance to damage until the end of their next turn.
Level 15 – Divine Guardian
When a creature healed by you would drop to 0 HP, they instead drop to 1 HP and gain temporary HP equal to your Wisdom modifier.
Pyre Aspect: Solar Blessing
Level 3 – Solar Beacon
Kindle Soul creates a radiant pillar for 3 rounds in a 10 ft radius.
- Allies inside heal: 1d6 HP at the start of their turns.
Level 7 – Expanding Radiance
- Beacon radius increases to 20 ft.
- Enemies entering the light take radiant damage equal to your Wisdom modifier.
Level 11 – Solar Amplification
Healing within the beacon doubles your Wisdom modifier bonus.
Level 15 – Eternal Beacon
You may maintain two Solar Beacons simultaneously.
Pyre Aspect: Exterminate
Level 3 – Wrathful Beam
When Exterminate stuns an enemy, they take an additional Wrath die of radiant damage.
Level 7 – Blinding Judgement
Enemies stunned by your abilities are also blinded until the end of their next turn.
Level 11 – Angelic Barrage
When you expend Wrath Dice, you may split the damage between two targets.
Level 15 – Pyre Execution
When a stunned enemy drops below half HP, they take
4d10 radiant damage.