Build and run your Dungeons & Dragons 2024 (D&D) campaign on World Anvil!

START NOW
Dawn Warden

Core Dawn Warden Traits
Primary Ability Intelligence and Wisdom
Hit Point Die 1d8 per level
Saving Throw Proficiencies Intelligence, Wisdom
Skill Proficiencies Choose 2: Insight, Medicine, Religion, Persuasion, Intimidation, History, Perception
Weapon Proficiencies Simple weapons, Crossbows, Longswords, Warhammers
Tool Proficiencies Calligrapher’s supplies, Herbalism kit
Armor Training Light armor, medium armor, shields
Starting Equipment Choose A or B: (A) Longsword, (B) Warhammer, (A) Light Crossbow, (B) A simple weapon, (A) Scale Mail, (B) Leather Armor, (A) Shield, (B) Holy Lantern (Holy symbol), (A) Priest's Pack, (B) Explorer's Pack, (A) Calligrapher’s supplies, (B) Herbalism kit

Born from Holy Fire these Dawn Wardens are the chosen of Celestial forces to eradicate the darkness of Demons and Devils alike. These "Angels" are often found in seemingly innocuous places such as villages or small homesteads though they are known to frequent larger cities where faith in the gods has fallen in favor of the populous. Wherever they are found however it is always an ill omen to See one, it is rumored they are only seen by those marked for destruction whether by action or association. Even Capital cities have fallen to their rampages at times. Wherever faith in the gods has fallen to heresy or Fiendish cults arise they call down Celestial fire to cleanse all in their path. Not to be crossed they will stop at nothing to destroy any who make pacts with denizens of the lower planes only showing mercy to those cursed by such forces even if that mercy comes at the end of a blade.
Class Features
Radiant Wrath   You possess a resource called Wrath Dice.
  • At level 1 you have 2d6 Wrath Dice.
  • Dice increase in number and size as you level.
  • Whenever you heal an ally or deal radiant damage, you gain 1 Wrath die (up to 5 max).
  You may expend Wrath Dice to enhance abilities or add radiant damage.   Wrath Dice Level : Scale
  • 1–4: d6
  • 5–10: d8
  • 11–16: d10
  • 17–20: d12
  Additional Spellcasting Rules   Spellcasting Ability: Wisdom
  • Spell Save DC: 8 + proficiency bonus + Wisdom modifier
  • Spell Attack Modifier: proficiency bonus + Wisdom modifier
  Spell Preparation:   You prepare spells daily from the Dawn Warden spell list equal to:   Wisdom modifier + half your Dawn Warden level (rounded down)
Level 1 – Light of the Pyre
  • You gain spellcasting and Radiant Wrath.
Additionally you gain:   Kindle Soul, as an action you restore:
  • 1d8 + Wisdom modifier HP to a creature within 60 ft.
  • After healing, the target gains temporary HP equal to your proficiency bonus.
Uses: Proficiency bonus per long rest.
  • When you use this ability you gain 1 Wrath die.
Level 2 – Wings of Vengeance   As a bonus action you may summon radiant wings for 1 minute.   Effects:
  • Gain 20 ft flying speed
  • When you cast a healing spell, one creature of your choice within 10 ft of the target regains HP equal to your Wisdom modifier.
Uses: Once per long rest.   Level 3 – Pyre Aspect   Choose a Subclass   Level 5 – Exterminate
  • When you deal radiant damage with a spell or ability, you may expend Wrath Dice.
  • Add the die to the damage and the target must make a CON save.
  • Failure: stunned until the end of your next turn.
Uses: once per turn.   Level 6 – Burning Devotion   Whenever you heal an ally, you may deal radiant damage to an enemy within 30 ft equal to your Wisdom modifier.   Level 7 – Radiant Surge   Your wrath accelerates your attacks.
  • When you expend Wrath Dice for damage, you gain +10 ft movement and advantage on your next attack this turn.
  Level 9 – Beacon of Judgment
  • As an action choose a point within 60 ft.
  • Radiant light erupts in a 20-ft radius.
Enemies take: 6d6 radiant damage (DEX save half)
  • Allies in the light regain: 3d6 HP
Uses: once per long rest.   Level 10 – Angelic Descent   You gain permanent radiant wings.
  • Flying speed 20ft
  • Immunity to falling damage
Level 11 – Greater Wrath
  • Your Wrath Dice become d10.
  • Whenever you expend a Wrath die for damage, add your Charisma modifier to the damage.
Level 13 – Scorching Judgement   When a creature damages an ally within 30 ft, you may use your reaction to deal radiant damage equal to two Wrath Dice.   Level 14 – Solar Bulwark   When you heal a creature, it gains resistance to all damage until the start of your next turn.   Level 15 – Pyre Ascension   Your Wings of Vengeance ability improves.   While active:
  • Allies within 20 ft gain +2 AC
  • Healing spells restore additional HP equal to your proficiency bonus.
Level 17 – Divine Conflagration   Once per turn when you deal radiant damage you may reroll any damage dice that roll 1 or 2.   Level 18 – Burning Halo   Enemies within 10 ft of you take radiant damage equal to your Wisdom modifier at the start of their turns.   Level 20 – Avatar of the Pyre   You fully embody the angelic power of the Pyre.   Once per long rest for 1 minute:
  • Gain 60 ft flying speed
  • All healing spells are maximized
  • Radiant damage ignores resistance
  • Allies within 30 ft regain 10 HP at the start of their turns.
Spells
1st level:
  • Cure Wounds
  • Guiding Bolt
  • Shield of Faith
  • Heroism
2nd level:
  • Lesser Restoration
  • Prayer of Healing
  • Flaming Sphere
3rd level:
  • Beacon of Hope
  • Revivify
  • Daylight
4th level:
  • Guardian of Faith
  • Aura of Purity
5th level:
  • Flame Strike
  • Greater Restoration
Subclasses
Pyre Aspect: Cherish   Level 3 – Cherish Blessing   Kindle Soul gains:
  • Range increases to 120 ft
  • Healing increases by 1d8
Level 7 – Lingering Grace   Creatures healed by you regain additional HP equal to your proficiency bonus at the start of their next turn.   Level 11 – Radiant Protection   Targets healed by Kindle Soul gain resistance to damage until the end of their next turn.   Level 15 – Divine Guardian   When a creature healed by you would drop to 0 HP, they instead drop to 1 HP and gain temporary HP equal to your Wisdom modifier.   Pyre Aspect: Solar Blessing   Level 3 – Solar Beacon   Kindle Soul creates a radiant pillar for 3 rounds in a 10 ft radius.
  • Allies inside heal: 1d6 HP at the start of their turns.
  Level 7 – Expanding Radiance  
  • Beacon radius increases to 20 ft.
  • Enemies entering the light take radiant damage equal to your Wisdom modifier.
  Level 11 – Solar Amplification   Healing within the beacon doubles your Wisdom modifier bonus.   Level 15 – Eternal Beacon   You may maintain two Solar Beacons simultaneously.   Pyre Aspect: Exterminate   Level 3 – Wrathful Beam   When Exterminate stuns an enemy, they take an additional Wrath die of radiant damage.   Level 7 – Blinding Judgement   Enemies stunned by your abilities are also blinded until the end of their next turn.   Level 11 – Angelic Barrage   When you expend Wrath Dice, you may split the damage between two targets.   Level 15 – Pyre Execution   When a stunned enemy drops below half HP, they take 4d10 radiant damage.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems