| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +6 | Strength | |
| +3 | Dexterity | |
| +4 | Constitution | |
| +3 | Intelligence | |
| +3 | Wisdom | |
| +2 | Charisma |
| +5 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +3 | Arcana | INT | |
| +6 | Athletics | STR | |
| +2 | Deception | CHA | |
| +3 | History | INT | |
| +3 | Insight | WIS | |
| +4 | Intimidation | CHA | |
| +3 | Investigation | INT |
| +3 | Medicine | WIS | |
| +3 | Nature | INT | |
| +5 | Perception | WIS | |
| +2 | Performance | CHA | |
| +2 | Persuasion | CHA | |
| +3 | Religion | INT | |
| +3 | Sleight of Hand | DEX | |
| +3 | Stealth | DEX | |
| +5 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Greataxe | +6 | STR | 1d12+4 | ||
| handaxe | +6 | STR | 1d6+4 | ||
| dagger | +6 | STR | 1d4+4 |
Accustomed to the rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits: Increase your Strength or Consititution score by 1, to a maximum of 20. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
explorer's pack 35gp
Navigator's tools
Rope
Traveler's clothes
Common and giant
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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