| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| +3 | Strength | |
| +1 | Dexterity | |
| +2 | Constitution | |
| +1 | Intelligence | |
| +3 | Wisdom | |
| +5 | Charisma |
| +1 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +1 | Arcana | INT | |
| +3 | Athletics | STR | |
| +2 | Deception | CHA | |
| +4 | History | INT | |
| +3 | Insight | WIS | |
| +2 | Intimidation | CHA | |
| +1 | Investigation | INT |
| +3 | Medicine | WIS | |
| +1 | Nature | INT | |
| +0 | Perception | WIS | |
| +2 | Performance | CHA | |
| +5 | Persuasion | CHA | |
| +4 | Religion | INT | |
| +1 | Sleight of Hand | DEX | |
| +1 | Stealth | DEX | |
| +0 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Hooves | +6 | STR | 1d6+3 | bludgeoning | |
| Mounted Crossbow | +4 | DEX | 1d10+1 | radiant | |
| 100/400, loading, two-handed | |||||
| Javelins (x5) | +9 | STR | 1d6+3 | pierce | |
| Range (30/120), Thrown (use str mod) | |||||
Divine Health: You are immune to disease
Extra Attack
Divine Sense: (action-3/day) Until end of your next turn, you know the location of any celestial, fiend, or undead w/in 60 ft that isn't behind full cover. You know the type, but not the identity. Can also sense presence of any place or object that has been consecrated or desecrated
Fighting Style--Friendship is Magic: When a creature you can see attacks a target other than you that is withing 5 ft. of you, you can use your reaction to impose disadvantage on the attack roll (must be wielding a shield).
Shield: +2 AC
Chain armor= AC=16
Priest's Pack
Holy Symbol
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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